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  2. Render layers - Wikipedia

    en.wikipedia.org/wiki/Render_layers

    However, rendering in layers refers specifically to separating different objects into separate images, such as a layer each for foreground characters, sets, distant landscape, and sky. On the other hand, rendering in passes refers to separating out different aspects of the scene, such as shadows, highlights, or reflections, into separate images.

  3. Blend modes - Wikipedia

    en.wikipedia.org/wiki/Blend_modes

    Dodging lightens an image, while burning darkens it. Dodging the image is the same as burning its negative (and vice versa). Dodge modes: The Screen blend mode inverts both layers, multiplies them, and then inverts that result. The Color Dodge blend mode divides the bottom layer by the inverted top layer. This lightens the bottom layer ...

  4. 3D rendering - Wikipedia

    en.wikipedia.org/wiki/3D_rendering

    Several different, and often specialized, rendering methods have been developed. These range from the distinctly non-realistic wireframe rendering through polygon-based rendering, to more advanced techniques such as: scanline rendering, ray tracing, or radiosity. Rendering may take from fractions of a second to days for a single image/frame.

  5. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    Historically, rendering was called image synthesis [6]: xxi but today this term is likely to mean AI image generation. [7] The term "neural rendering" is sometimes used when a neural network is the primary means of generating an image but some degree of control over the output image is provided. [ 8 ]

  6. Alternate frame rendering - Wikipedia

    en.wikipedia.org/wiki/Alternate_frame_rendering

    If a computer has two video cards that combine their outputs into a single video monitor, then one of four methods could be used to create the images. Alternate Frame Rendering (AFR): One graphics processing unit (GPU) computes all the odd video frames, the other renders the even frames. (i.e. time division)

  7. Inbetweening - Wikipedia

    en.wikipedia.org/wiki/Inbetweening

    Sophisticated animation software enables the animator to specify objects in an image and to define how they should move and change during the tweening process. The software may be used to manually render or adjust transitional frames by hand or may be used to automatically render transitional frames using interpolation of graphic parameters.

  8. Image-based modeling and rendering - Wikipedia

    en.wikipedia.org/wiki/Image-based_modeling_and...

    The traditional approach of computer graphics has been used to create a geometric model in 3D and try to reproject it onto a two-dimensional image. Computer vision, conversely, is mostly focused on detecting, grouping, and extracting features (edges, faces, etc. ) present in a given picture and then trying to interpret them as three-dimensional ...

  9. Immediate mode (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Immediate_mode_(computer...

    Immediate mode is an API design pattern in computer graphics libraries, in which . the client calls directly cause rendering of graphics objects to the display, or in which; the data to describe rendering primitives is inserted frame by frame directly from the client into a command list (in the case of immediate mode primitive rendering),

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