Search results
Results from the WOW.Com Content Network
The process afforded a wider aspect ratio of 1.5:1 versus the conventional 1.37:1 Academy ratio, and a much larger image area. In order to satisfy theaters with various screen sizes, VistaVision films were shot so that they could be shown in one of three recommended aspect ratios : 1.66:1, 1.85:1 and 2.00:1.
DVD producers can also choose to show even wider ratios such as 1.66:1, 1.75:1, 1.77:1 and 1.78:1 [1] within the 16:9 DVD frame by hard matting or adding black bars within the image itself. The 16:9 aspect ratio was used often in British TVs in the United Kingdom in the 1990s, and is also used in smartphones, laptops, and desktops.
The movie projector then uses an aperture mask to soft matte the academy frame to the intended aspect ratio (1.85:1 or 1.66:1). When the 4:3 full-screen video master is created, many filmmakers may prefer to use the full Academy frame ("open matte") instead of creating a pan and scan version from within the 1.85 framing.
In film, a widescreen film is any film image with a width-to-height aspect ratio greater than 4:3 (1.33:1). For TV, the original screen ratio for broadcasts was in 4:3 (1.33:1). Largely between the 1990s and early 2000s, at varying paces in different countries, 16:9 (e.g. 1920×1080p 60p) widescreen displays came into increasingly common use by ...
Original, Anamorphic and letterbox. Anamorphic widescreen (also called full-height anamorphic or FHA) is a process by which a widescreen image is horizontally compressed to fit into a storage medium (photographic film or MPEG-2 standard-definition frame, for example) with a narrower aspect ratio, reducing the horizontal resolution of the image while keeping its full original vertical resolution.
The 1998 game Metal Gear Solid used the Univisium aspect ratio for its cutscenes, while the game itself is in a 1.43:1 aspect ratio slightly letterboxed in a 4:3 screen. The 2017 game Sonic Forces used the Univisium aspect ratio for its cutscenes, both in-game and pre-rendered while the game itself is in 16:9.
List of common display resolutions - Wikipedia
The upper figure shows rectangles with aspect ratios 4:3 (blue), 5:3 (cyan), 1.85 (green), 2.2 (yellow) and 2.35 (red) with the same area A, and rectangles with aspect ratio 16:9 that covers (black) or is common to (grey) all the previous rectangles. The lower figure shows how this aspect ratio is obtained by considering the two most extreme ...