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  2. VistaVision - Wikipedia

    en.wikipedia.org/wiki/VistaVision

    The process afforded a wider aspect ratio of 1.5:1 versus the conventional 1.37:1 Academy ratio, and a much larger image area. In order to satisfy theaters with various screen sizes, VistaVision films were shot so that they could be shown in one of three recommended aspect ratios : 1.66:1, 1.85:1 and 2.00:1.

  3. Aspect ratio (image) - Wikipedia

    en.wikipedia.org/wiki/Aspect_ratio_(image)

    DVD producers can also choose to show even wider ratios such as 1.66:1, 1.75:1, 1.77:1 and 1.78:1 [1] within the 16:9 DVD frame by hard matting or adding black bars within the image itself. The 16:9 aspect ratio was used often in British TVs in the United Kingdom in the 1990s, and is also used in smartphones, laptops, and desktops.

  4. Open matte - Wikipedia

    en.wikipedia.org/wiki/Open_matte

    The movie projector then uses an aperture mask to soft matte the academy frame to the intended aspect ratio (1.85:1 or 1.66:1). When the 4:3 full-screen video master is created, many filmmakers may prefer to use the full Academy frame ("open matte") instead of creating a pan and scan version from within the 1.85 framing.

  5. Widescreen - Wikipedia

    en.wikipedia.org/wiki/Widescreen

    In film, a widescreen film is any film image with a width-to-height aspect ratio greater than 4:3 (1.33:1). For TV, the original screen ratio for broadcasts was in 4:3 (1.33:1). Largely between the 1990s and early 2000s, at varying paces in different countries, 16:9 (e.g. 1920×1080p 60p) widescreen displays came into increasingly common use by ...

  6. Anamorphic widescreen - Wikipedia

    en.wikipedia.org/wiki/Anamorphic_widescreen

    Original, Anamorphic and letterbox. Anamorphic widescreen (also called full-height anamorphic or FHA) is a process by which a widescreen image is horizontally compressed to fit into a storage medium (photographic film or MPEG-2 standard-definition frame, for example) with a narrower aspect ratio, reducing the horizontal resolution of the image while keeping its full original vertical resolution.

  7. Univisium - Wikipedia

    en.wikipedia.org/wiki/Univisium

    The 1998 game Metal Gear Solid used the Univisium aspect ratio for its cutscenes, while the game itself is in a 1.43:1 aspect ratio slightly letterboxed in a 4:3 screen. The 2017 game Sonic Forces used the Univisium aspect ratio for its cutscenes, both in-game and pre-rendered while the game itself is in 16:9.

  8. List of common display resolutions - Wikipedia

    en.wikipedia.org/wiki/List_of_common_display...

    List of common display resolutions - Wikipedia

  9. File:HDTV aspect ratio derivation.svg - Wikipedia

    en.wikipedia.org/wiki/File:HDTV_aspect_ratio...

    The upper figure shows rectangles with aspect ratios 4:3 (blue), 5:3 (cyan), 1.85 (green), 2.2 (yellow) and 2.35 (red) with the same area A, and rectangles with aspect ratio 16:9 that covers (black) or is common to (grey) all the previous rectangles. The lower figure shows how this aspect ratio is obtained by considering the two most extreme ...