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M-learning, or mobile learning, is a form of distance education or technology enhanced active learning where learners use portable devices such as mobile phones to learn anywhere and anytime. The portability that mobile devices provide allows for learning anywhere, hence the term "mobile" in "mobile learning."
Stanford Mobile Inquiry-based Learning Environment (SMILE) [1] is a mobile learning management software and pedagogical model that introduces an innovative approach to students' education. It is designed to push higher-order learning skills such as applying, analyzing, evaluating, and creating.
Denmark does not have a mobile phone ban, but nevertheless the Danish Ministry of Education advised that mobile phones must be kept out of classrooms. Therefore, many schools up to 7th grade offer "cell phone hotels" for students to store their devices. Still, mobile phones are allowed in higher schools during breaks and free periods. [37]
Tangoe Mobile also enables multiple geo-fence policies on each device, which are tied to location-based usage rules, allowing automatic policy enforcement based on real-time device location tracking.
Mobile learning is defined as "learning across multiple contexts, through social and content interactions, using personal electronic devices". [31] A mobile device is essentially any device that is portable and has internet access and includes tablets, smartphones, cell phones, e-book readers, and MP3 players. [32]
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Mobile device management (MDM) is the administration of mobile devices, such as smartphones, tablet computers, and laptops.MDM is usually implemented with the use of a third-party product that has management features for particular vendors of mobile devices.
Mobile device management software (14 P) Pages in category "Mobile device management" The following 16 pages are in this category, out of 16 total.