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  2. Primary and secondary gain - Wikipedia

    en.wikipedia.org/wiki/Primary_and_secondary_gain

    Primary gain can be a component of any disease, but is most typically demonstrated in conversion disorder — a psychiatric disorder in which stressors manifest themselves as physical symptoms without organic causes, such as a person who becomes blind after seeing a murder. The "gain" may not be particularly evident to an outside observer.

  3. Generation effect - Wikipedia

    en.wikipedia.org/wiki/Generation_effect

    The generation effect is typically achieved in cognitive psychology experiments by asking participants to generate words from word fragments. [2] This effect has also been demonstrated using a variety of other materials, such as when generating a word after being presented with its antonym, [3] synonym, [1] picture, [4] arithmetic problems, [2] [5] or keyword in a paragraph. [6]

  4. Recall (memory) - Wikipedia

    en.wikipedia.org/wiki/Recall_(memory)

    After a five-second delay, the recall of recently studied words diminishes. However, word pairs at the beginning of a list still show better recall. Moreover, in a longer list, the absolute number of word pairs recalled is greater but in a shorter list of word pairs, the percentage of word pairs recalled is greater.

  5. Frequency illusion - Wikipedia

    en.wikipedia.org/wiki/Frequency_illusion

    The frequency illusion (also known as the Baader–Meinhof phenomenon) is a cognitive bias in which a person notices a specific concept, word, or product more frequently after recently becoming aware of it. The name "Baader–Meinhof phenomenon" was coined in 1994 by Terry Mullen in a letter to the St. Paul Pioneer Press. [1]

  6. Schadenfreude - Wikipedia

    en.wikipedia.org/wiki/Schadenfreude

    Schadenfreude (/ ˈ ʃ ɑː d ən f r ɔɪ d ə /; German: [ˈʃaːdn̩ˌfʁɔʏ̯də] ⓘ; lit. Tooltip literal translation "harm-joy") is the experience of pleasure, joy, or self-satisfaction that comes from learning of or witnessing the troubles, failures, pain, suffering, or humiliation of another.

  7. Loss aversion - Wikipedia

    en.wikipedia.org/wiki/Loss_aversion

    A loss of $0.05 is perceived as having a greater utility loss than the utility increase of a comparable gain. In cognitive science and behavioral economics, loss aversion refers to a cognitive bias in which the same situation is perceived as worse if it is framed as a loss, rather than a gain.

  8. Framing effect (psychology) - Wikipedia

    en.wikipedia.org/wiki/Framing_effect_(psychology)

    In studies of the bias, options are presented in terms of the probability of either losses or gains. While differently expressed, the options described are in effect identical. Gain and loss are defined in the scenario as descriptions of outcomes, for example, lives lost or saved, patients treated or not treated, monetary gains or losses. [2]

  9. Transfer-appropriate processing - Wikipedia

    en.wikipedia.org/wiki/Transfer-appropriate...

    Transfer-appropriate processing (TAP) is a type of state-dependent memory specifically showing that memory performance is not only determined by the depth of processing (where associating meaning with information strengthens the memory; see levels-of-processing effect), but by the relationship between how information is initially encoded and how it is later retrieved.