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FIFA 14 is a football simulation video game developed by EA Canada and published by Electronic Arts worldwide under the EA Sports label. It was released in September 2013 for the PlayStation 2, PlayStation 3, PlayStation Portable, PlayStation Vita, Xbox 360, Wii, Nintendo 3DS and Windows. [6]
EA Sports FC Mobile (commonly known as EA FC Mobile and formerly known as FIFA Mobile until September 26, 2023) is an association football simulation video game developed by EA Mobile and EA Canada and published by EA Sports for global version, Tencent Games for Chinese version and Nexon for Japanese and Korean versions for iOS and Android.
Gameplay improvements from FIFA 14 include dribbling and increased accuracy in passing and first-touch mechanics. [1] The game's campaign mode, Road to Rio de Janeiro, allows players to play through qualification and the actual FIFA World Cup. For only the third time in the history of World Cup video games, the entire qualification series will ...
EA Sports FC Online (formerly known as FIFA Online 4) is a free-to-play massively multiplayer online football game developed by EA Spearhead and published by Nexon, Garena and Tencent. [1] The game was released on 17 May 2018 in South Korea, then for China, Thailand and Vietnam markets in the following month.
العربية; Asturianu; Avañe'ẽ; Azərbaycanca; تۆرکجه; বাংলা; Беларуская; Беларуская (тарашкевіца ...
FIFA Street 1, 2 and 3 barely tried, they came out kinda good and then a little bit into the experience, people kinda lost interest. So we wanted really to create a game that had that depth that was missing in the games of the past. This is the first game that’s going to be built by members of the FIFA team on the FIFA engine… There’s no ...
Tiger Woods PGA Tour 14 received "mixed or average" and "generally favorable" reviews, according to review aggregator Metacritic. [21] [22]Digital Spy gave the PlayStation 3 version a score of four stars out of five and called it "a very good golf game, which clearly improves on last year's effort without drastically altering the experience.
SSX Tricky was developed by EA Canada and created by Steven Rechtschaffner, who had worked as a producer for EA's FIFA Soccer 96 and the Triple Play baseball series, and was produced by Larry LaPierre and Adam Mackay-Smith, the latter of whom was working on EA's Need for Speed racing series at that time. [30]