Search results
Results from the WOW.Com Content Network
Software prototyping is the activity of creating prototypes of software applications, i.e., incomplete versions of the software program being developed. It is an activity that can occur in software development and is comparable to prototyping as known from other fields, such as mechanical engineering or manufacturing .
The spiral model is a risk-driven software development process model. Based on the unique risk patterns of a given project, the spiral model guides a team to adopt elements of one or more process models, such as incremental , waterfall , or evolutionary prototyping .
The prototype design pattern is one of the 23 Gang of Four design patterns that describe how to solve recurring design problems to design flexible and reusable object-oriented software, that is, objects that are easier to implement, change, test, and reuse. [2]: 117 The prototype design pattern solves problems like: [3]
In software engineering, a software development process or software development life cycle (SDLC) is a process of planning and managing software development. It typically involves dividing software development work into smaller, parallel, or sequential steps or sub-processes to improve design and/or product management .
Digital Prototyping aims to resolve many of the same issues as PLM without involving a highly customized, all-encompassing software deployment. With Digital Prototyping, a company may choose to address one need at a time, making the approach more pervasive as its business grows. Other differences between Digital Prototyping and PLM include:
This presentation was about the development of software for SAGE. In 1983, Benington republished his paper with a foreword explaining that the phases were on purpose organized according to the specialization of tasks, and pointing out that the process was not in fact performed in a strict top-down fashion, but depended on a prototype.
However, one of the first documented uses of the term prototyping linked to a design process appears in 1983 in A systematic look at prototyping [2] in the field of information systems and software development. The work of Floyd was inspired by the discussions among the scholars who were preparing the Working Conference on Prototyping.
A prototype is an early sample, model, or release of a product built to test a concept or process. [1] It is a term used in a variety of contexts, including semantics, design, electronics, and software programming. A prototype is generally used to evaluate a new design to enhance precision by system analysts and users.