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  2. Sieve of Eratosthenes - Wikipedia

    en.wikipedia.org/wiki/Sieve_of_Eratosthenes

    The multiples of a given prime are generated as a sequence of numbers starting from that prime, with constant difference between them that is equal to that prime. [1] This is the sieve's key distinction from using trial division to sequentially test each candidate number for divisibility by each prime. [2] Once all the multiples of each ...

  3. Sieve theory - Wikipedia

    en.wikipedia.org/wiki/Sieve_theory

    The techniques of sieve theory can be quite powerful, but they seem to be limited by an obstacle known as the parity problem, which roughly speaking asserts that sieve theory methods have extreme difficulty distinguishing between numbers with an odd number of prime factors and numbers with an even number of prime factors. This parity problem is ...

  4. Sieve of Pritchard - Wikipedia

    en.wikipedia.org/wiki/Sieve_of_Pritchard

    A prime number is a natural number that has no natural number divisors other than the number 1 and itself.. To find all the prime numbers less than or equal to a given integer N, a sieve algorithm examines a set of candidates in the range 2, 3, …, N, and eliminates those that are not prime, leaving the primes at the end.

  5. Generation of primes - Wikipedia

    en.wikipedia.org/wiki/Generation_of_primes

    A prime sieve or prime number sieve is a fast type of algorithm for finding primes. There are many prime sieves. The simple sieve of Eratosthenes (250s BCE), the sieve of Sundaram (1934), the still faster but more complicated sieve of Atkin [1] (2003), sieve of Pritchard (1979), and various wheel sieves [2] are most common.

  6. Sieve of Atkin - Wikipedia

    en.wikipedia.org/wiki/Sieve_of_Atkin

    The following is pseudocode which combines Atkin's algorithms 3.1, 3.2, and 3.3 [1] by using a combined set s of all the numbers modulo 60 excluding those which are multiples of the prime numbers 2, 3, and 5, as per the algorithms, for a straightforward version of the algorithm that supports optional bit-packing of the wheel; although not specifically mentioned in the referenced paper, this ...

  7. Taxman (mathematical game) - Wikipedia

    en.wikipedia.org/wiki/Taxman_(mathematical_game)

    In 1985, Dr. Factor appeared as one of four games in Playing To Learn by Antonia Stone, Joshua Abrams, and Ihor Charischak of HRM Software. [ 30 ] [ 31 ] [ 7 ] In 1986, another variant, also called The Factor Game , appeared as the first activity in the Factors and Multiples module of the Middle Grades Mathematics Project curriculum, and later ...

  8. Sylver coinage - Wikipedia

    en.wikipedia.org/wiki/Sylver_coinage

    Sylver coinage is an example of a game using misère play because the player who is last able to move loses. Sylver coinage is named after James Joseph Sylvester, [2] [3] who proved that if a and b are relatively prime positive integers, then (a − 1)(b − 1) − 1 is the largest number that is not a sum of nonnegative multiples of a and b. [4]

  9. Fundamental theorem of arithmetic - Wikipedia

    en.wikipedia.org/wiki/Fundamental_theorem_of...

    The requirement that the factors be prime is necessary: factorizations containing composite numbers may not be unique (for example, = =). This theorem is one of the main reasons why 1 is not considered a prime number : if 1 were prime, then factorization into primes would not be unique; for example, 2 = 2 ⋅ 1 = 2 ⋅ 1 ⋅ 1 ...