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  2. Multi-chassis link aggregation group - Wikipedia

    en.wikipedia.org/wiki/Multi-chassis_link...

    A LAG is a method of inverse multiplexing over multiple Ethernet links, thereby increasing bandwidth and providing redundancy. It is defined by the IEEE 802.1AX-2008 standard, which states, "Link Aggregation allows one or more links to be aggregated together to form a Link Aggregation Group, such that a MAC client can treat the Link Aggregation Group as if it were a single link."

  3. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    [citation needed] The lower one's ping is, the lower the latency is and the less lag the player will experience. High ping and low ping are commonly used terms in online gaming, where high ping refers to a ping that causes a severe amount of lag; while any level of ping may cause lag, severe lag is usually indicated by a ping of over 100 ms. [ 4 ]

  4. Link aggregation - Wikipedia

    en.wikipedia.org/wiki/Link_aggregation

    A link aggregation group (LAG) is the combined collection of physical ports. Other umbrella terms used to describe the concept include trunking , [ 1 ] bundling , [ 2 ] bonding , [ 1 ] channeling [ 3 ] or teaming .

  5. Bufferbloat - Wikipedia

    en.wikipedia.org/wiki/Bufferbloat

    Bufferbloat is the undesirable latency that comes from a router or other network equipment buffering too many data packets.Bufferbloat can also cause packet delay variation (also known as jitter), as well as reduce the overall network throughput.

  6. Time-Sensitive Networking - Wikipedia

    en.wikipedia.org/wiki/Time-Sensitive_Networking

    The worst-case latency requirement is defined as 2 ms for Class A and 50 ms for Class B, but has been shown to be unreliable. [5] [6] The per-port peer delay provided by gPTP and the network bridge residence delay are added to calculate the accumulated delays and ensure the latency requirement is met. Control traffic has the third-highest ...

  7. Network switch - Wikipedia

    en.wikipedia.org/wiki/Network_switch

    The Ethernet header at the start of the frame contains all the information required to make a forwarding decision, some high-performance switches can begin forwarding the frame to the destination whilst still receiving the frame payload from the sender. This cut-through switching can significantly reduce latency through the switch.

  8. DraftKings (DKNG) Q4 2024 Earnings Call Transcript - AOL

    www.aol.com/finance/draftkings-dkng-q4-2024...

    Image source: The Motley Fool. DraftKings (NASDAQ: DKNG) Q4 2024 Earnings Call Feb 14, 2025, 8:30 a.m. ET. Contents: Prepared Remarks. Questions and Answers. Call ...

  9. Rubber banding - Wikipedia

    en.wikipedia.org/wiki/Rubber_banding

    Rubber banding or rubberbanding may refer to: . in online video gaming, rubber banding is the undesirable visual effect of latency, known as lag, in which a moving object appears to leap from one place to another without passing through the intervening space; also called "warping" or "teleporting".

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