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  2. Three-click rule - Wikipedia

    en.wikipedia.org/wiki/Three-click_rule

    One of the earliest mentions of the three click rule comes from Jeffrey Zeldman, who wrote in Taking Your Talent to the Web (2001), that the Three-Click Rule is "based on the way people use the Web" and "the rule can help you create sites with intuitive, logical hierarchical structures". [3]

  3. Defensive three-second violation - Wikipedia

    en.wikipedia.org/wiki/Defensive_three-second...

    The team committing a defensive three-second violation is assessed a team technical foul. The offense receives one free throw and retains possession of the ball. [2] The NBA also made zone defenses legal prior to the 2001–2002 season. [3] The introduction of zone defenses faced resistance from players, including Michael Jordan.

  4. Three seconds rule - Wikipedia

    en.wikipedia.org/wiki/Three_seconds_rule

    The three second area is depicted here as a darker shaded zone at either end of the court.. The three seconds rule (also referred to as the three-second rule or three in the key, often termed as lane violation) requires that in basketball, a player shall not remain in their opponent’s foul lane for more than three consecutive seconds while that player's team is in control of a live ball in ...

  5. React (software) - Wikipedia

    en.wikipedia.org/wiki/React_(software)

    Add React.Profiler API for gathering performance measurements programmatically. Remove unstable_ConcurrentMode in favor of unstable_createRoot 16.10.0 27 September 2019 Fix edge case where a hook update was not being memoized. Fix heuristic for determining when to hydrate, so we do not incorrectly hydrate during an update.

  6. 3D rendering - Wikipedia

    en.wikipedia.org/wiki/3D_rendering

    Animations for non-interactive media, such as feature films and video, can take much more time to render. [4] Non-real-time rendering enables the leveraging of limited processing power in order to obtain higher image quality. Rendering times for individual frames may vary from a few seconds to several days for complex scenes.

  7. Rule of three (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Rule_of_three_(computer...

    Rule of three ("Three strikes and you refactor") is a code refactoring rule of thumb to decide when similar pieces of code should be refactored to avoid duplication. It states that two instances of similar code do not require refactoring, but when similar code is used three times, it should be extracted into a new procedure.

  8. Fireflies (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Fireflies_(computer_graphics)

    Example image with fireflies (click to enlarge and examine closely). Image with fireflies removed through postprocessing. Fireflies are rendering artifacts resulting from numerical instabilities in solving the rendering equation.

  9. LuxCoreRender - Wikipedia

    en.wikipedia.org/wiki/LuxCoreRender

    LuxCoreRender features a 3D renderer; it relies on other programs (3D modeling programs) to create the scenes to render, including the models, materials, lights and cameras. This content can then be exported from the application for rendering.