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  2. Delegation pattern - Wikipedia

    en.wikipedia.org/wiki/Delegation_pattern

    With language-level support for delegation, this is done implicitly by having self in the delegate refer to the original (sending) object, not the delegate (receiving object). In the delegate pattern, this is instead accomplished by explicitly passing the original object to the delegate, as an argument to a method. [ 1 ] "

  3. Python syntax and semantics - Wikipedia

    en.wikipedia.org/wiki/Python_syntax_and_semantics

    A snippet of Python code with keywords highlighted in bold yellow font. The syntax of the Python programming language is the set of rules that defines how a Python program will be written and interpreted (by both the runtime system and by human readers). The Python language has many similarities to Perl, C, and Java. However, there are some ...

  4. Decorator pattern - Wikipedia

    en.wikipedia.org/wiki/Decorator_pattern

    The Decorator Pattern is a pattern described in the Design Patterns Book. It is a way of apparently modifying an object's behavior, by enclosing it inside a decorating object with a similar interface. This is not to be confused with Python Decorators, which is a language feature for dynamically modifying a function or class. [8]

  5. Python (programming language) - Wikipedia

    en.wikipedia.org/wiki/Python_(programming_language)

    Numba is used from Python, as a tool (enabled by adding a decorator to relevant Python code), a JIT compiler that translates a subset of Python and NumPy code into fast machine code. Pythran compiles a subset of Python 3 to C++ . [165] RPython can be compiled to C, and is used to build the PyPy interpreter of Python.

  6. Name mangling - Wikipedia

    en.wikipedia.org/wiki/Name_mangling

    32-bit compilers emit, respectively: _f _g@4 @h@4 In the stdcall and fastcall mangling schemes, the function is encoded as _name@X and @name@X respectively, where X is the number of bytes, in decimal, of the argument(s) in the parameter list (including those passed in registers, for fastcall).

  7. Adapter pattern - Wikipedia

    en.wikipedia.org/wiki/Adapter_pattern

    In software engineering, the adapter pattern is a software design pattern (also known as wrapper, an alternative naming shared with the decorator pattern) that allows the interface of an existing class to be used as another interface. [1] It is often used to make existing classes work with others without modifying their source code.

  8. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    In Qt, QMainWindow::createPopupMenu Archived 2015-07-19 at the Wayback Machine is a factory method declared in a framework that can be overridden in application code. In Java , several factories are used in the javax.xml.parsers package, such as javax.xml.parsers.DocumentBuilderFactory or javax.xml.parsers.SAXParserFactory.

  9. Design Patterns - Wikipedia

    en.wikipedia.org/wiki/Design_Patterns

    Any other regularity in the code is a sign, to me at least, that I'm using abstractions that aren't powerful enough-- often that I'm generating by hand the expansions of some macro that I need to write. Peter Norvig demonstrates that 16 out of the 23 patterns in Design Patterns are simplified or eliminated by language features in Lisp or Dylan. [9]