enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Multiplication - Wikipedia

    en.wikipedia.org/wiki/Multiplication

    Multiplication of numbers 0–10. Line labels = multiplicand. X axis = multiplier. Y axis = product. Extension of this pattern into other quadrants gives the reason why a negative number times a negative number yields a positive number.

  3. Multiplication table - Wikipedia

    en.wikipedia.org/wiki/Multiplication_table

    Figure 2 is used for the multiples of 2, 4, 6, and 8. These patterns can be used to memorize the multiples of any number from 0 to 10, except 5. As you would start on the number you are multiplying, when you multiply by 0, you stay on 0 (0 is external and so the arrows have no effect on 0, otherwise 0 is used as a link to create a perpetual cycle).

  4. Multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Multiplication_algorithm

    This is the usual algorithm for multiplying larger numbers by hand in base 10. A person doing long multiplication on paper will write down all the products and then add them together; an abacus -user will sum the products as soon as each one is computed.

  5. Elementary arithmetic - Wikipedia

    en.wikipedia.org/wiki/Elementary_arithmetic

    The numbers being multiplied are multiplicands, multipliers, or factors. Multiplication can be expressed as "five times three equals fifteen," "five times three is fifteen," or "fifteen is the product of five and three." Multiplication is represented using the multiplication sign (×), the asterisk (*), parentheses (), or a dot (⋅).

  6. Power of 10 - Wikipedia

    en.wikipedia.org/wiki/Power_of_10

    Visualisation of powers of 10 from one to 1 trillion. In mathematics, a power of 10 is any of the integer powers of the number ten; in other words, ten multiplied by itself a certain number of times (when the power is a positive integer). By definition, the number one is a power (the zeroth power) of ten. The first few non-negative powers of ...

  7. Arithmetic - Wikipedia

    en.wikipedia.org/wiki/Arithmetic

    A common technique for multiplication with larger numbers is called long multiplication. This method starts by writing the multiplier above the multiplicand. The calculation begins by multiplying the multiplier only with the rightmost digit of the multiplicand and writing the result below, starting in the rightmost column.

  8. Product (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Product_(mathematics)

    In mathematics, a product is the result of multiplication, or an expression that identifies objects (numbers or variables) to be multiplied, called factors.For example, 21 is the product of 3 and 7 (the result of multiplication), and (+) is the product of and (+) (indicating that the two factors should be multiplied together).

  9. Trachtenberg system - Wikipedia

    en.wikipedia.org/wiki/Trachtenberg_system

    Some of the algorithms Trachtenberg developed are ones for general multiplication, division and addition. Also, the Trachtenberg system includes some specialised methods for multiplying small numbers between 5 and 13. The section on addition demonstrates an effective method of checking calculations that can also be applied to multiplication.