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  2. Types of mesh - Wikipedia

    en.wikipedia.org/wiki/Types_of_mesh

    A coarse mesh may provide an accurate solution if the solution is a constant, so the precision depends on the particular problem instance. One can selectively refine the mesh in areas where the solution gradients are high, thus increasing fidelity there. Accuracy, including interpolated values within an element, depends on the element type and ...

  3. Diameter (computational geometry) - Wikipedia

    en.wikipedia.org/wiki/Diameter_(computational...

    In two dimensions, the diameter can be obtained by computing the convex hull and then applying the method of rotating calipers.This involves finding two parallel support lines for the convex hull (for instance vertical lines through the two vertices with minimum and maximum -coordinate) and then rotating the two lines through a sequence of discrete steps that keep them as parallel lines of ...

  4. Mesh generation - Wikipedia

    en.wikipedia.org/wiki/Mesh_generation

    Mesh generation is deceptively difficult: it is easy for humans to see how to create a mesh of a given object, but difficult to program a computer to make good decisions for arbitrary input a priori. There is an infinite variety of geometry found in nature and man-made objects. Many mesh generation researchers were first users of meshes.

  5. Polygon mesh - Wikipedia

    en.wikipedia.org/wiki/Polygon_mesh

    Face-vertex meshes represent an object as a set of faces and a set of vertices. This is the most widely used mesh representation, being the input typically accepted by modern graphics hardware. Face-vertex meshes improve on VV mesh for modeling in that they allow explicit lookup of the vertices of a face, and the faces surrounding a vertex.

  6. Polygonal modeling - Wikipedia

    en.wikipedia.org/wiki/Polygonal_modeling

    The basic object used in mesh modeling is a vertex, a point in three-dimensional space.Two vertices connected by a straight line become an edge.Three vertices, connected to each other by three edges, define a triangle, which is the simplest polygon in Euclidean space.

  7. Polyhedral combinatorics - Wikipedia

    en.wikipedia.org/wiki/Polyhedral_combinatorics

    The dimension of a face is the dimension of this hull. The 0-dimensional faces are the vertices themselves, and the 1-dimensional faces (called edges) are line segments connecting pairs of vertices. Note that this definition also includes as faces the empty set and the whole polytope P.

  8. Cylinder - Wikipedia

    en.wikipedia.org/wiki/Cylinder

    The bare term cylinder often refers to a solid cylinder with circular ends perpendicular to the axis, that is, a right circular cylinder, as shown in the figure. The cylindrical surface without the ends is called an open cylinder. The formulae for the surface area and the volume of a right circular cylinder have been known from early antiquity.

  9. Voronoi diagram - Wikipedia

    en.wikipedia.org/wiki/Voronoi_diagram

    Let be a metric space with distance function .Let be a set of indices and let () be a tuple (indexed collection) of nonempty subsets (the sites) in the space .The Voronoi cell, or Voronoi region, , associated with the site is the set of all points in whose distance to is not greater than their distance to the other sites , where is any index different from .