enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Microsoft Excel - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Excel

    Microsoft Excel is a spreadsheet editor developed by Microsoft for Windows, macOS, Android, iOS and iPadOS.It features calculation or computation capabilities, graphing tools, pivot tables, and a macro programming language called Visual Basic for Applications (VBA).

  3. Multiply-with-carry pseudorandom number generator - Wikipedia

    en.wikipedia.org/wiki/Multiply-with-carry...

    If x and c are not both zero, then the period of the resulting multiply-with-carry sequence will be the order of b = 2 32 in the multiplicative group of residues modulo ab r − 1, that is, the smallest n such that b n ≡ 1 (mod ab r − 1).

  4. Order of operations - Wikipedia

    en.wikipedia.org/wiki/Order_of_operations

    [2] [3] Thus, in the expression 1 + 2 × 3, the multiplication is performed before addition, and the expression has the value 1 + (2 × 3) = 7, and not (1 + 2) × 3 = 9. When exponents were introduced in the 16th and 17th centuries, they were given precedence over both addition and multiplication and placed as a superscript to the right of ...

  5. Arithmetic - Wikipedia

    en.wikipedia.org/wiki/Arithmetic

    Arithmetic is the fundamental branch of mathematics that studies numbers and their operations. In particular, it deals with numerical calculations using the arithmetic operations of addition, subtraction, multiplication, and division. [1]

  6. List of mathematical abbreviations - Wikipedia

    en.wikipedia.org/wiki/List_of_mathematical...

    A – adele ring or algebraic numbers. a.a.s. – asymptotically almost surely. AC – Axiom of Choice, [1] or set of absolutely continuous functions. a.c. – absolutely continuous. acrd – inverse chord function. ad – adjoint representation (or adjoint action) of a Lie group. adj – adjugate of a matrix. a.e. – almost everywhere.

  7. Unified shader model - Wikipedia

    en.wikipedia.org/wiki/Unified_shader_model

    The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.

  8. Montgomery modular multiplication - Wikipedia

    en.wikipedia.org/wiki/Montgomery_modular...

    Third, m is in [0, R − 1], and therefore T + mN is between 0 and (RN − 1) + (R − 1)N < 2RN. Hence t is less than 2 N , and because it's an integer, this puts t in the range [0, 2 N − 1] . Therefore, reducing t into the desired range requires at most a single subtraction, so the algorithm's output lies in the correct range.

  9. Elliptic curve point multiplication - Wikipedia

    en.wikipedia.org/wiki/Elliptic_curve_point...

    Download QR code; Print/export ... P is the coordinate to multiply, d is the number of times to add the coordinate to itself. ... (R 0, R 1) R 0 ← point_double ...