Search results
Results from the WOW.Com Content Network
W3C's Multimodal Architecture and Interfaces Workshop, 16–17 Nov. 2007. Keio University, Japon. The W3C Multimodal Architecture, Part 2: The XML specification stack. Multimodal authoring with SCXML, XHTML, REX, and more by Gerald MCCOBB, IBM, 31 May 2007. Multimodal interaction and the mobile Web, Part 1: Multimodal auto-fill.
A multimodal interface provides several distinct tools for input and output of data. Multimodal human-computer interaction involves natural communication with virtual and physical environments. It facilitates free and natural communication between users and automated systems, allowing flexible input (speech, handwriting, gestures) and output ...
Download QR code; Print/export Download as PDF; Printable version; In other projects Wikimedia Commons; ... Multimodal Architecture and Interfaces; Multimodal browser;
Perhaps the first substantive example of a two-modal logic is Arthur Prior's tense logic, with two modalities, F and P, corresponding to "sometime in the future" and "sometime in the past". A logic [1] with infinitely many modalities is dynamic logic, introduced by Vaughan Pratt in 1976 and having a separate modal operator for every regular ...
In the context of human–computer interaction, a modality is the classification of a single independent channel of input/output between a computer and a human. Such channels may differ based on sensory nature (e.g., visual vs. auditory), [1] or other significant differences in processing (e.g., text vs. image). [2]
An event can also trigger an action, which is executed prior to updating the state of the user interface; for example, a delete or update operation on instances of a database. An input-output dependency between elements can be specified through parameter bindings associated with navigation flows or through data flow s, that only describe data ...
A multimodal browser is one which allows multimodal interaction for input and/or output - for example, keyboard and voice interfaces. Examples include Opera [ 1 ] and NetFront . References
The adapter [2] design pattern is one of the twenty-three well-known Gang of Four design patterns that describe how to solve recurring design problems to design flexible and reusable object-oriented software, that is, objects that are easier to implement, change, test, and reuse.