Search results
Results from the WOW.Com Content Network
Vulkan targets high-performance real-time 3D-graphics applications, such as video games and interactive media, and highly parallelized computing. Vulkan is intended to offer higher performance and more efficient CPU and GPU usage compared to the older OpenGL and Direct3D 11 APIs. It does so by providing a considerably lower-level API for the ...
Virtual reality render of a river from 2000 Virtual environment at University of Illinois, 2001 Music visualizations are generated in real-time.. Real-time computer graphics or real-time rendering is the sub-field of computer graphics focused on producing and analyzing images in real time.
Nvidia NVDEC (formerly known as NVCUVID [1]) is a feature in its graphics cards that performs video decoding, offloading this compute-intensive task from the CPU. [2] NVDEC is a successor of PureVideo and is available in Kepler and later NVIDIA GPUs. It is accompanied by NVENC for video encoding in Nvidia's Video Codec SDK. [2]
General-purpose computing on graphics processing units (GPGPU, or less often GPGP) is the use of a graphics processing unit (GPU), which typically handles computation only for computer graphics, to perform computation in applications traditionally handled by the central processing unit (CPU).
A modern consumer graphics card: A Radeon RX 6900 XT from AMD. A graphics card (also called a video card, display card, graphics accelerator, graphics adapter, VGA card/VGA, video adapter, display adapter, or colloquially GPU) is a computer expansion card that generates a feed of graphics output to a display device such as a monitor.
(The Center Square) — New York's population could decline by more than 2 million people over the next 25 years as fewer people are born in the state and more people move out, according to a new ...
Mitchell finished with 36 points and eight rebounds, and he shot 7-of-16 from behind the arc. Darius Garland added 17 points and five assists, and Mobley finished with 15 points and 11 rebounds.
The free and open-source drivers compete with proprietary closed-source drivers. Depending on the availability of hardware documentation and man-power, the free and open-source driver lag behind more or less in supporting 3D acceleration of new hardware. Also, 3D rendering performance was usually significantly slower with some notable exceptions.