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This is a list of software palettes used by computers. Systems that use a 4-bit or 8-bit pixel depth can display up to 16 or 256 colors simultaneously. Many personal computers in the early 1990s displayed at most 256 different colors, freely selected by software (either by the user or by a program) from their wider hardware's RGB color palette.
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Nintendo Game & Watch image file 4E 45 53: NES: 0 nes Nintendo Entertainment System image file A0 32 41 A0 A0 A0: 2A: 0x165A4 d64 Commodore 64 1541 disk image (D64 format) 47 53 52 2D 31 35 34 31: GCR-1541: 0 g64 Commodore 64 1541 disk image (G64 format) A0 33 44 A0 A0: 3D: 0x61819 d81 Commodore 64 1581 disk image (D81 format)
The Atari ST series has a digital-to-analog converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors).Depending on the (proprietary) monitor type attached, it displays one of the 320×200, 16-colors and 640×200, 4-colors modes with the color monitor, or the high resolution 640×400 black and white mode with the monochrome monitor.
For instance, the RGB value 58 (as shown in the previous example of hex triplets) divides into 3 groups of 16, thus the first digit is 3. A remainder of ten gives the hexadecimal number 3A. Likewise, the RGB value 201 divides into 12 groups of 16, thus the first digit is C. A remainder of nine gives the hexadecimal number C9.
For each unique palette, an image color test chart and sample image (truecolor original follows) rendered with that palette (without dithering) are given. The test chart shows the full 256 levels of the red, green, and blue (RGB) primary colors and cyan, magenta, and yellow complementary colors, along with a full 256-level grayscale.
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ROM hacking (short for Read-only memory hacking) is the process of modifying a ROM image or ROM file to alter the contents contained within, usually of a video game to alter the game's graphics, dialogue, levels, gameplay, and/or other elements.