enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Ada Lovelace (microarchitecture) - Wikipedia

    en.wikipedia.org/wiki/Ada_Lovelace_(micro...

    Supported. Ada Lovelace, also referred to simply as Lovelace,[1]is a graphics processing unit(GPU) microarchitecture developed by Nvidiaas the successor to the Amperearchitecture, officially announced on September 20, 2022. It is named after the English mathematician Ada Lovelace,[2]one of the first computer programmers.

  3. Mali (processor) - Wikipedia

    en.wikipedia.org/wiki/Mali_(processor)

    The first version of a Mali Video processor was the V500, released in 2013 with the Mali-T622 GPU. [119] The V500 is a multicore design, sporting 1–8 cores, with support for H.264 and a protected video path using ARM TrustZone. The 8 core version is sufficient for 4K video decode at 120 frames per second (fps).

  4. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    Shaders are simple programs that describe the traits of either a vertex or a pixel. Vertex shaders describe the attributes (position, texture coordinates, colors, etc.) of a vertex, while pixel shaders describe the traits (color, z-depth and alpha value) of a pixel. A vertex shader is called for each vertex in a primitive (possibly after ...

  5. Kepler (microarchitecture) - Wikipedia

    en.wikipedia.org/wiki/Kepler_(microarchitecture)

    Kepler is the codename for a GPU microarchitecture developed by Nvidia, first introduced at retail in April 2012, [ 1 ] as the successor to the Fermi microarchitecture. Kepler was Nvidia's first microarchitecture to focus on energy efficiency. Most GeForce 600 series, most GeForce 700 series, and some GeForce 800M series GPUs were based on ...

  6. List of AMD graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_AMD_graphics...

    Core clock – The reference base and boost (if available) core clock frequency. Fillrate. Pixel - The rate at which pixels can be rendered by the raster operators to a display. Measured in pixels/s. Texture - The rate at which textures can be mapped by the texture mapping units onto a polygon mesh. Measured in texels/s. Performance

  7. RDNA 3 - Wikipedia

    en.wikipedia.org/wiki/RDNA_3

    RDNA 3 was designed to support high clock speeds. On RDNA 3, clock speeds have been decoupled with the front end operating at a 2.5 GHz frequency while the shaders operate at 2.3 GHz. The shaders operating at a lower clock speed gives up to 25% power savings according to AMD and RDNA 3's shader clock speed is still 15% faster than RDNA 2. [19]

  8. Intel Graphics Technology - Wikipedia

    en.wikipedia.org/wiki/Intel_Graphics_Technology

    Core i5 processor with integrated HD Graphics 2000. Intel Graphics Technology[4] (GT) [a] is the collective name for a series of integrated graphics processors (IGPs) produced by Intel that are manufactured on the same package or die as the central processing unit (CPU). It was first introduced in 2010 as Intel HD Graphics and renamed in 2017 ...

  9. Unified shader model - Wikipedia

    en.wikipedia.org/wiki/Unified_shader_model

    The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.