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  2. Dead reckoning - Wikipedia

    en.wikipedia.org/wiki/Dead_reckoning

    The basic formula for DR is Distance = Speed x Time. An aircraft flying at 250 knots airspeed for 2 hours has flown 500 nautical miles through the air. The wind triangle is used to calculate the effects of wind on heading and airspeed to obtain a magnetic heading to steer and the speed over the ground (groundspeed).

  3. Equations of motion - Wikipedia

    en.wikipedia.org/wiki/Equations_of_motion

    Equation [3] involves the average velocity ⁠ v + v 0 / 2 ⁠. Intuitively, the velocity increases linearly, so the average velocity multiplied by time is the distance traveled while increasing the velocity from v 0 to v, as can be illustrated graphically by plotting velocity against time as a straight line graph. Algebraically, it follows ...

  4. Set and drift - Wikipedia

    en.wikipedia.org/wiki/Set_and_drift

    A Dead Reckoning, DR, is calculated by using a previously determined position on a chart, and advancing that position based on known or estimated speed over a set amount of time. This can be calculated by using the formula Speed = Distance ÷ Time. [3] Once an advance position has been plotted, then set and drift can be factored in.

  5. Speed - Wikipedia

    en.wikipedia.org/wiki/Speed

    L T−1. In kinematics, the speed (commonly referred to as v) of an object is the magnitude of the change of its position over time or the magnitude of the change of its position per unit of time; it is thus a non-negative scalar quantity. [1] The average speed of an object in an interval of time is the distance travelled by the object divided ...

  6. Great-circle distance - Wikipedia

    en.wikipedia.org/wiki/Great-circle_distance

    The great-circle distance, orthodromic distance, or spherical distance is the distance between two points on a sphere, measured along the great-circle arc between them. This arc is the shortest path between the two points on the surface of the sphere. (By comparison, the shortest path passing through the sphere's interior is the chord between ...

  7. List of relativistic equations - Wikipedia

    en.wikipedia.org/wiki/List_of_relativistic_equations

    Lorentz factor. where and v is the relative velocity between two inertial frames. For two frames at rest, γ = 1, and increases with relative velocity between the two inertial frames. As the relative velocity approaches the speed of light, γ → ∞. Time dilation (different times t and t' at the same position x in same inertial frame)

  8. Naismith's rule - Wikipedia

    en.wikipedia.org/wiki/Naismith's_rule

    Pace is the reciprocal of speed. It can be calculated here from the following formula: [6] [19] p = p0·(1 + α·m) where: p = pace p0 = pace on flat terrain m = gradient uphill. This formula is true for m≥0 (uphill or flat terrain). [6] [19] It assumes equivalence of distance and climb by applying mentioned earlier α factor. [4] [19]

  9. Galileo's law of odd numbers - Wikipedia

    en.wikipedia.org/wiki/Galileo's_law_of_odd_numbers

    From the equation for uniform linear acceleration, the distance covered = + for initial speed =, constant acceleration (acceleration due to gravity without air resistance), and time elapsed , it follows that the distance is proportional to (in symbols, ), thus the distance from the starting point are consecutive squares for integer values of time elapsed.

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