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Dyscalculia (/ ˌdɪskælˈkjuːliə /) [1][2][3][4] is a learning disability resulting in difficulty learning or comprehending arithmetic, such as difficulty in understanding numbers, learning how to manipulate numbers, performing mathematical calculations, and learning facts in mathematics. It is sometimes colloquially referred to as "math ...
Math Blaster! 1983. The Blaster Learning System is an educational video game series created by Davidson & Associates and later published by JumpStart (formerly Knowledge Adventure) after the two companies were acquired and merged by CUC Software. The games primarily focused on mathematics, later expanding into language arts and science, and ...
Everyday Mathematics. Everyday Mathematics is a pre-K and elementary school mathematics curriculum, developed by the University of Chicago School Mathematics Project (not to be confused with the University of Chicago School of Mathematics). The program, now published by McGraw-Hill Education, has sparked debate.
Elementary mathematics, also known as primary or secondary school mathematics, is the study of mathematics topics that are commonly taught at the primary or secondary school levels around the world. It includes a wide range of mathematical concepts and skills, including number sense, algebra, geometry, measurement, and data analysis.
Math Blaster! Math Blaster! is a 1983 educational video game, and the first entry in the "Math Blaster" series within the Blaster Learning System created by Davidson & Associates. The game was developed by former educator Jan Davidson. [2] It would be revised and ported to newer hardware and operating systems, with enhanced versions rebranded ...
Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company. The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.
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