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  2. Bézier curve - Wikipedia

    en.wikipedia.org/wiki/Bézier_curve

    A Bézier curve is defined by a set of control points P0 through Pn, where n is called the order of the curve (n = 1 for linear, 2 for quadratic, 3 for cubic, etc.). The first and last control points are always the endpoints of the curve; however, the intermediate control points generally do not lie on the curve.

  3. Pierre Bézier - Wikipedia

    en.wikipedia.org/wiki/Pierre_Bézier

    Pierre Étienne Bézier (1 September 1910 – 25 November 1999; [pjɛʁ etjɛn bezje]) was a French engineer and one of the founders of the fields of solid, geometric and physical modelling as well as in the field of representing curves, especially in computer-aided design and manufacturing systems. [1] As an engineer at Renault, he became a ...

  4. The endpoints of the green line are defined in the same way as the pencil point on the green line, it moves from Q 1 to Q 2 at linear speed (i.e. it replicates the movement of the linear Bézier). That's the same principle that governs every single movement of a point along a line in all versions.

  5. Paul de Casteljau - Wikipedia

    en.wikipedia.org/wiki/Paul_de_Casteljau

    Paul de Casteljau (19 November 1930 – 24 March 2022) was a French physicist and mathematician. In 1959, while working at Citroën, he developed an algorithm for evaluating calculations on a certain family of curves, which would later be formalized and popularized by engineer Pierre Bézier, leading to the curves widely known as Bézier curves.

  6. Inkscape - Wikipedia

    en.wikipedia.org/wiki/Inkscape

    Inkscape. Inkscape is a free and open-source vector graphics editor for traditional Unix-compatible systems such as GNU / Linux, BSD derivatives and Illumos, as well as Windows and macOS. It offers a rich set of features and is widely used for both artistic and technical illustrations such as cartoons, clip art, logos, typography, diagramming ...

  7. De Casteljau's algorithm - Wikipedia

    en.wikipedia.org/wiki/De_Casteljau's_algorithm

    De Casteljau's algorithm. In the mathematical field of numerical analysis, De Casteljau's algorithm is a recursive method to evaluate polynomials in Bernstein form or Bézier curves, named after its inventor Paul de Casteljau. De Casteljau's algorithm can also be used to split a single Bézier curve into two Bézier curves at an arbitrary ...

  8. Bézier surface - Wikipedia

    en.wikipedia.org/wiki/Bézier_surface

    Bézier surface. Bézier surfaces are a species of mathematical spline used in computer graphics, computer-aided design, and finite element modeling. As with Bézier curves, a Bézier surface is defined by a set of control points. Similar to interpolation in many respects, a key difference is that the surface does not, in general, pass through ...

  9. GIMP - Wikipedia

    en.wikipedia.org/wiki/GIMP

    Website. www.gimp.org. The GNU Image Manipulation Program, commonly known by its acronym GIMP (/ ɡɪmp / GHIMP), is a free and open-source raster graphics editor [3] used for image manipulation (retouching) and image editing, free-form drawing, transcoding between different image file formats, and more specialized tasks.