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A semi-schematic diagram combines some of the abstraction of a purely schematic diagram with other elements displayed as realistically as possible, for various reasons. It is a compromise between a purely abstract diagram (e.g. the schematic of the Washington Metro) and an exclusively realistic representation (e.g. the corresponding aerial view of Washington).
An exploded-view drawing is a diagram, picture, schematic or technical drawing of an object, that shows the relationship or order of assembly of various parts. [1]It shows the components of an object slightly separated by distance, or suspended in surrounding space in the case of a three-dimensional exploded diagram.
The schematic diagram of a radio does not show the width of each connection in the printed circuit board, but the layout does. To make an analogy to the map making world, a block diagram is similar to a highway map of an entire nation.
There is no consistently enforced distinction between an L/M, a BoM, or a P/L. BoP or BOP bought out part A part which is outsourced from an external supplier, or "bought out". BP, B/P: blueprint "per B/P" = "per drawing" BRZ: bronze: BSC: basic dimension: See basic dimension info above.
A blueprint is a reproduction of a technical drawing or engineering drawing using a contact print process on light-sensitive sheets introduced by Sir John Herschel in 1842. [1] The process allowed rapid and accurate production of an unlimited number of copies.
The available schematics ("source code") was reconstructed and adapted for modern and available electronic parts to a new PCB design in 2012. [378] [379] [380] RollerCoaster Tycoon 2: 2002 2014 Business simulation game: Chris Sawyer
Once the schematic has been made, it is converted into a layout that can be fabricated onto a printed circuit board (PCB). Schematic-driven layout starts with the process of schematic capture. The result is what is known as a rat's nest. The rat's nest is a jumble of wires (lines) criss-crossing each other to their destination nodes.
The game features a blueprint system, which allows players to create reusable blueprints for factory parts. The blueprints consist of a baseline for construction, allowing for the copying of factory systems or entire factories, and subsequent construction in the current or any other game world. The game is formally "won" by launching a rocket.