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  2. Loop-switch sequence - Wikipedia

    en.wikipedia.org/wiki/Loop-switch_sequence

    The most common example of the correct use of a switch within a loop is an inversion of control such as an event handler. In event handler loops, the sequence of events is not known at compile-time, so the repeated switch is both necessary and correct (see event-driven programming, event loop and event-driven finite state machine).

  3. Conductor (software) - Wikipedia

    en.wikipedia.org/wiki/Conductor_(software)

    Conductor uses a lightweight JSON based schema with rich programming language constructs such as fork/join, switch case, loops and exception handling to define the flows. At the heart of Conductor is a queuing system that is used to schedule tasks and manage the process flows.

  4. Duff's device - Wikipedia

    en.wikipedia.org/wiki/Duff's_device

    Duff's device provides a compact loop unrolling by using the case keyword both inside and outside the loop. This is unusual because the contents of a case statement are traditionally thought of as a block of code nested inside the case statement, and a reader would typically expect it to end before the next case statement.

  5. Switch statement - Wikipedia

    en.wikipedia.org/wiki/Switch_statement

    Here a whole switch expression can be used to return a value. There is also a new form of case label, case L-> where the right-hand-side is a single expression. This also prevents fall through and requires that cases are exhaustive. In Java SE 13 the yield statement is introduced, and in Java SE 14 switch expressions become a standard language ...

  6. Event loop - Wikipedia

    en.wikipedia.org/wiki/Event_loop

    This type of program was very common in the early days of computing, and lacked any form of user interactivity. This is still used frequently, particularly in the form of command-line-driven programs. Any parameters are set up in advance and passed in one go when the program starts. Menu-driven designs.

  7. Control flow - Wikipedia

    en.wikipedia.org/wiki/Control_flow

    Switch statements (or case statements, or multiway branches) compare a given value with specified constants and take action according to the first constant to match. There is usually a provision for a default action ("else", "otherwise") to be taken if no match succeeds. Switch statements can allow compiler optimizations, such as lookup tables.

  8. Event-driven programming - Wikipedia

    en.wikipedia.org/wiki/Event-driven_programming

    Event-driven programming is the dominant paradigm used in graphical user interfaces applications and network servers. In an event-driven application, there is generally an event loop that listens for events and then triggers a callback function when one of those events is detected.

  9. List of Java keywords - Wikipedia

    en.wikipedia.org/wiki/List_of_Java_keywords

    The switch keyword is used in conjunction with case and default to create a switch statement, which evaluates a variable, matches its value to a specific case (including patterns), and executes the block of statements associated with that case. If no case matches the value, the optional block labelled by default is executed, if included.