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The yo-yo is an example of a skill toy. A skill toy is an object or theatrical prop used for dexterity play or an object manipulation performance. A skill toy can be any static or inanimate object with which a person dances, manipulates, spins, tosses, or simply plays.
This is an accepted version of this page This is the latest accepted revision, reviewed on 7 January 2025. Book containing line art, to which the user is intended to add color For other uses, see Coloring Book (disambiguation). Filled-in child's coloring book, Garfield Goose (1953) A coloring book is a type of book containing line art to which people are intended to add color using crayons ...
A "flippy chain" type fidget toy A fidget spinner Fidget cube with clicking, flipping and spinning parts. A fidget toy or fidget is typically a small object used for pleasant activity with the hands (manual fidgeting or stimming). Some users believe these toys help them tolerate anxiety, frustration, agitation, boredom, and excitement. [1]
A fidget cube. The Fidget Cube is a fidget toy designed by Matthew and Mark McLachlan, brothers and co-founders of the US design studio Antsy Labs. [1] It has fidget tools on all sides: a toggle switch, gears, a rolling ball (marble), a joystick, a spinning disk, a worry stone, and five buttons. It may help users with ADHD focus. It can also ...
A top may be used to demonstrate visual properties, such as by James David Forbes and James Clerk Maxwell in Maxwell's disc (see color triangle). By rapidly spinning the top, Forbes created the illusion of a single color that was a mixture of the primaries: [4] [The] experiments of Professor J. D. Forbes, which I witnessed in 1849…
On October 9th, a new gadget was enabled on Wikipedia, the calculator gadget, to power a new template: {}. Unlike most templates that simply display something, this gadget allows for dynamic reader interaction. You can see an example of it in the body mass index (BMI) calculator on the right hand side of this page.
Games and toys, or types of play, in many cultures are gender (and age) neutral, but some are given a gender role (masculine or feminine).Games given a gender role are exclusive or segregationist, and a game labelled as such is often considered by both children and adults as appropriate for boys or girls but not both.
The National Toy Hall of Fame is a U.S. hall of fame that recognizes the contributions of toys and games that have sustained their popularity for many years. Criteria for induction include: icon status (the toy is widely recognized, respected, and remembered); longevity (more than a passing fad); discovery (fosters learning, creativity, or discovery); and innovation (profoundly changed play or ...