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  2. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    In some cases, intelligence controls how many skill points the character gets at "level up". In some games, it controls the rate at which experience points are earned, or the amount needed to level up. Under certain circumstances, this skill can also negate combat actions between players and NPC enemies.

  3. Old School RuneScape - Wikipedia

    en.wikipedia.org/wiki/Old_School_RuneScape

    Old School RuneScape is a massively multiplayer online role-playing game (MMORPG), developed and published by Jagex.The game was released on 16 February 2013. When Old School RuneScape launched, it began as an August 2007 version of the game RuneScape, which was highly popular prior to the launch of RuneScape 3.

  4. Slayers (role-playing game) - Wikipedia

    en.wikipedia.org/wiki/Slayers_(role-playing_game)

    Slayers; Designers: Spencer Campbell: Illustrators: Justin Benford, Phil Stone, Francita Solo (graphic design) Writers: Spencer Campbell (lead writer), Banana Chan (guest writer), Nevyn Holmes (guest writer)

  5. RuneScape - Wikipedia

    en.wikipedia.org/wiki/RuneScape

    For example, mining an ore trains the mining skill, and when the player accumulates enough experience points in the skill, their character will "level up". [23] As a skill level rises, the ability to retrieve better raw materials and produce better products increases, as does the experience awarded if the player uses new abilities.

  6. Racing Simulation 3 - Wikipedia

    en.wikipedia.org/wiki/Racing_Simulation_3

    Racing Simulation 3 is a genericized approximation of the real life Formula One, but it lacks any officially licensed materials.Drivers and teams are given generic names. Track layouts are often authentic to real-world counterparts, but they are usually attributed to neighboring countrie

  7. Mark Jacobs (game designer) - Wikipedia

    en.wikipedia.org/wiki/Mark_Jacobs_(game_designer)

    Mark Jacobs is an American game designer, programmer, author and businessman, and the former GM/VP/CEO of Mythic Entertainment, Inc and after Mythic Entertainment was ...

  8. Skill-based matchmaking - Wikipedia

    en.wikipedia.org/wiki/Skill-based_matchmaking

    The skill rating of a player is their ability to win a match based on aggregate data. Various models have emerged to achieve this. Mark Glickman implemented skill volatility into the Glicko rating system. [11] In 2008, researchers at Microsoft extended TrueSkill for two-player games by describing a number for a player's ability to force draws. [12]

  9. Symbol of Chaos - Wikipedia

    en.wikipedia.org/wiki/Symbol_of_Chaos

    Chilean insurrectionary anarchists wearing the Chaos Star symbol. The Chaos Star in its original form has been adopted by multiple Eastern European and North and Latin American activist groups affiliated with post-leftism, insurrectionary anarchism and nihilist anarchism.