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  2. Michael Maschler - Wikipedia

    en.wikipedia.org/wiki/Michael_Maschler

    Michael Bahir Maschler (Hebrew: מיכאל בהיר משלר; July 22, 1927 – July 20, 2008) was an Israeli mathematician well known for his contributions to the field of game theory. He was a professor in the Einstein Institute of Mathematics and the Center for the Study of Rationality at the Hebrew University of Jerusalem in Israel.

  3. List of games in game theory - Wikipedia

    en.wikipedia.org/wiki/List_of_games_in_game_theory

    Constant sum: A game is a constant sum game if the sum of the payoffs to every player are the same for every single set of strategies. In these games, one player gains if and only if another player loses. A constant sum game can be converted into a zero sum game by subtracting a fixed value from all payoffs, leaving their relative order unchanged.

  4. Folk theorem (game theory) - Wikipedia

    en.wikipedia.org/wiki/Folk_theorem_(game_theory)

    Conditions on G (the stage game) – whether there are any technical conditions that should hold in the one-shot game in order for the theorem to work. Conditions on x (the target payoff vector of the repeated game) – whether the theorem works for any individually rational and feasible payoff vector, or only on a subset of these vectors.

  5. Game theory - Wikipedia

    en.wikipedia.org/wiki/Game_theory

    Separately, game theory has played a role in online algorithms; in particular, the k-server problem, which has in the past been referred to as games with moving costs and request-answer games. [125] Yao's principle is a game-theoretic technique for proving lower bounds on the computational complexity of randomized algorithms , especially online ...

  6. One-shot deviation principle - Wikipedia

    en.wikipedia.org/wiki/One-shot_deviation_principle

    The one-shot deviation principle (also known as single-deviation property [1]) is the principle of optimality of dynamic programming applied to game theory. [2] It says that a strategy profile of a finite multi-stage extensive-form game with observed actions is a subgame perfect equilibrium (SPE) if and only if there exist no profitable single deviation for each subgame and every player.

  7. Non-cooperative game theory - Wikipedia

    en.wikipedia.org/wiki/Non-cooperative_game_theory

    Non-cooperative game theory provides a low-level approach as it models all the procedural details of the game, whereas cooperative game theory only describes the structure, strategies and payoffs of coalitions. Therefore, cooperative game theory is referred to as coalitional, and non-cooperative game theory is procedural. [7]

  8. very few teams have won it all

    images.huffingtonpost.com/2010-03-15-cheatsheet...

    spread totals, and their record in the last ten games. Also included are the leading scorers along with symbols for upperclass point guards, high scoring big men, team scoring averages and point differentials. Teams with the most symbols have the best chances at making deep runs. Keep in mind that very few teams have won it all with young point

  9. Nucleolus (game theory) - Wikipedia

    en.wikipedia.org/wiki/Nucleolus_(game_theory)

    In cooperative game theory, the nucleolus of a cooperative game is the solution (i.e., allocation of payments to players) that maximizes the smallest excess of a coalition (where the excess is the difference between the payment given to the coalition and the value the coalition could get by deviating).