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  2. Range of a projectile - Wikipedia

    en.wikipedia.org/wiki/Range_of_a_projectile

    In physics, a projectile launched with specific initial conditions will have a range. It may be more predictable assuming a flat Earth with a uniform gravity field , and no air resistance . The horizontal ranges of a projectile are equal for two complementary angles of projection with the same velocity.

  3. Projectile motion - Wikipedia

    en.wikipedia.org/wiki/Projectile_motion

    In this equation, the origin is the midpoint of the horizontal range of the projectile, and if the ground is flat, the parabolic arc is plotted in the range . This expression can be obtained by transforming the Cartesian equation as stated above by y = r sin ⁡ ϕ {\displaystyle y=r\sin \phi } and x = r cos ⁡ ϕ {\displaystyle x=r\cos \phi } .

  4. Fourth, fifth, and sixth derivatives of position - Wikipedia

    en.wikipedia.org/wiki/Fourth,_fifth,_and_sixth...

    Snap, [6] or jounce, [2] is the fourth derivative of the position vector with respect to time, or the rate of change of the jerk with respect to time. [4] Equivalently, it is the second derivative of acceleration or the third derivative of velocity, and is defined by any of the following equivalent expressions: = ȷ = = =.

  5. Radial velocity - Wikipedia

    en.wikipedia.org/wiki/Radial_Velocity

    The radial speed or range rate is the temporal rate of the distance or range between the two points. It is a signed scalar quantity, formulated as the scalar projection of the relative velocity vector onto the LOS direction. Equivalently, radial speed equals the norm of the radial velocity, modulo the sign. [a]

  6. Equations of motion - Wikipedia

    en.wikipedia.org/wiki/Equations_of_motion

    Equation [3] involves the average velocity ⁠ v + v 0 / 2 ⁠. Intuitively, the velocity increases linearly, so the average velocity multiplied by time is the distance traveled while increasing the velocity from v 0 to v, as can be illustrated graphically by plotting velocity against time as a straight line graph. Algebraically, it follows ...

  7. Kinematics - Wikipedia

    en.wikipedia.org/wiki/Kinematics

    Multiplying by the operator [S], the formula for the velocity v P takes the form: = [] + ˙ = / +, where the vector ω is the angular velocity vector obtained from the components of the matrix [Ω]; the vector / =, is the position of P relative to the origin O of the moving frame M; and = ˙, is the velocity of the origin O.

  8. Trajectory - Wikipedia

    en.wikipedia.org/wiki/Trajectory

    The range, R, is the greatest distance the object travels along the x-axis in the I sector. The initial velocity , v i , is the speed at which said object is launched from the point of origin. The initial angle , θ i , is the angle at which said object is released.

  9. List of equations in classical mechanics - Wikipedia

    en.wikipedia.org/wiki/List_of_equations_in...

    Classical mechanics is the branch of physics used to describe the motion of macroscopic objects. [1] It is the most familiar of the theories of physics. The concepts it covers, such as mass, acceleration, and force, are commonly used and known. [2]