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  2. Kahoot! - Wikipedia

    en.wikipedia.org/wiki/Kahoot!

    Kahoot! is a Norwegian online game-based learning platform. [3] It has learning games, also known as "kahoots", which are user-generated multiple-choice quizzes that can be accessed via a web browser or the Kahoot! app. [4] [5]

  3. Category:Quiz games - Wikipedia

    en.wikipedia.org/wiki/Category:Quiz_games

    It should only contain pages that are Quiz games or lists of Quiz games, as well as subcategories containing those things (themselves set categories). Topics about Quiz games in general should be placed in relevant topic categories .

  4. Talk:Kahoot! - Wikipedia

    en.wikipedia.org/wiki/Talk:Kahoot!

    In 2019, Kahoot! acquired the Scandinavian company Poio, which developed an app that taught reading through games. It also acquired DragonBox, an educational games developer, for $18 million. [5] Kahoot! raised $28 million in venture capital investments the following June. [6]

  5. Cahoots - Wikipedia

    en.wikipedia.org/wiki/Cahoots

    CAHOOTS (crisis response), a program that answers mental-health related 911 calls in Eugene, Oregon; Cahoots, a 2001 movie directed by Dirk Benedict and starring David Keith; See also. Cahoot, an internet bank in the United Kingdom; In Cahoots, a Canterbury scene band led by guitarist Phil Miller; Kahoot!, a game-based learning platform

  6. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    Common ways to integrate gamification in education is creating battles, digital games such as Kahoot or Quizlet, or playing old-school games such as bingo or scavenger hunts. [34] With regard to language, instead of referring to academic requirements with the typical associated terms, game-like names may be used instead.

  7. Quiz - Wikipedia

    en.wikipedia.org/wiki/Quiz

    A quiz is a form of mind sport in which players attempt to answer questions correctly on one or several topics. Quizzes can be used as a brief assessment in education and similar fields to measure growth in knowledge, abilities, and skills, or simply as a hobby .

  8. Quizlet - Wikipedia

    en.wikipedia.org/wiki/Quizlet

    Quizlet's primary products include digital flash cards, matching games, practice electronic assessments, and live quizzes. In 2017, 1 in 2 high school students used Quizlet. [4] As of December 2021, Quizlet has over 500 million user-generated flashcard sets and more than 60 million active users. [5]

  9. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.