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The reciprocal function: y = 1/x.For every x except 0, y represents its multiplicative inverse. The graph forms a rectangular hyperbola.. In mathematics, a multiplicative inverse or reciprocal for a number x, denoted by 1/x or x −1, is a number which when multiplied by x yields the multiplicative identity, 1.
V is the symmetry group of this cross: flipping it horizontally (a) or vertically (b) or both (ab) leaves it unchanged.A quarter-turn changes it. In two dimensions, the Klein four-group is the symmetry group of a rhombus and of rectangles that are not squares, the four elements being the identity, the vertical reflection, the horizontal reflection, and a 180° rotation.
A reflection through an axis. In mathematics, a reflection (also spelled reflexion) [1] is a mapping from a Euclidean space to itself that is an isometry with a hyperplane as the set of fixed points; this set is called the axis (in dimension 2) or plane (in dimension 3) of reflection.
This reflection operation turns the gradient of any line into its reciprocal. [ 1 ] Assuming that f {\displaystyle f} has an inverse in a neighbourhood of x {\displaystyle x} and that its derivative at that point is non-zero, its inverse is guaranteed to be differentiable at x {\displaystyle x} and have a derivative given by the above formula.
The points P 1, P 2, and P 3 (in blue) are collinear and belong to the graph of x 3 + 3 / 2 x 2 − 5 / 2 x + 5 / 4 . The points T 1, T 2, and T 3 (in red) are the intersections of the (dotted) tangent lines to the graph at these points with the graph itself. They are collinear too.
The graph of an involution (on the real numbers) is symmetric across the line y = x. This is due to the fact that the inverse of any general function will be its reflection over the line y = x. This can be seen by "swapping" x with y. If, in particular, the function is an involution, then its graph is its own reflection.
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A reflection about a line or plane that does not go through the origin is not a linear transformation — it is an affine transformation — as a 4×4 affine transformation matrix, it can be expressed as follows (assuming the normal is a unit vector): [′ ′ ′] = [] [] where = for some point on the plane, or equivalently, + + + =.