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  2. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    Game developers' increasing awareness of academic AI and a growing interest in computer games by the academic community is causing the definition of what counts as AI in a game to become less idiosyncratic. Nevertheless, significant differences between different application domains of AI mean that game AI can still be viewed as a distinct ...

  3. Artificial intelligence in education - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    The AI in education community has grown rapidly in the global north. [20] Currently, there is much hype from venture capital, big tech and convinced open educationalists. AI in education is a contested terrain. Some educationalists believe that AI will remove the obstacle of "access to expertise". [21]

  4. Educational technology - Wikipedia

    en.wikipedia.org/wiki/Educational_technology

    By the mid-1980s, accessing course content became possible at many college libraries. In computer-based training (CBT) or computer-based learning (CBL), the learning interaction was between the student and computer drills or micro-world simulations. Digitized communication and networking in education started in the mid-1980s.

  5. AI will 'lead to more games being made and more jobs' - AOL

    www.aol.com/news/ai-lead-more-games-being...

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  6. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).

  7. Generative artificial intelligence - Wikipedia

    en.wikipedia.org/wiki/Generative_artificial...

    From the early days of the development of AI, there have been arguments put forward by ELIZA creator Joseph Weizenbaum and others about whether tasks that can be done by computers actually should be done by them, given the difference between computers and humans, and between quantitative calculations and qualitative, value-based judgements. [120]

  8. Artificial intelligence - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence

    These agents can interact with users, their environment, or other agents. AI agents are used in various applications, including virtual assistants, chatbots, autonomous vehicles, game-playing systems, and industrial robotics. AI agents operate within the constraints of their programming, available computational resources, and hardware limitations.

  9. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    Common ways to integrate gamification in education is creating battles, digital games such as Kahoot or Quizlet, or playing old-school games such as bingo or scavenger hunts. [35] With regard to language, instead of referring to academic requirements with the typical associated terms, game-like names may be used instead.