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{{Current minute offset in time zone|time zone}} where time zone is the desired time zone abbreviation (see below and also the list of time zone abbreviations); If no time zone is given or if the given time zone is not supported, then the output will default to 0; In this case, instead of giving a time zone, an offset (e.g. -30, 45, etc.) can ...
Link - An alternative name (alias) which links to a canonical zone. Link † - A standard Link (as above). The dagger symbol (†) signifies that the zone was canonical in a previous version of the database. Historical data for such zones is still preserved in the source code, but it is not included when compiling the database with standard ...
Such designations can be ambiguous; for example, "CST" can mean China Standard Time (UTC+08:00), Cuba Standard Time (UTC−05:00), and (North American) Central Standard Time (UTC−06:00), and it is also a widely used variant of ACST (Australian Central Standard Time, UTC+9:30). Such designations predate both ISO 8601 and the internet era; in ...
The main purpose of this page is to list the current standard time offsets of different countries, territories and regions. Information on daylight saving time or historical changes in offsets can be found in the individual offset articles (e.g. UTC+01:00) or the country-specific time articles (e.g. Time in Russia).
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This is a list of the instructions that make up the Java bytecode, an abstract machine language that is ultimately executed by the Java virtual machine. [1] The Java bytecode is generated from languages running on the Java Platform, most notably the Java programming language.
The code that a programmer writes should be simple. Complicated logic for achieving a simple thing should be kept to a minimum since the code might be modified by another programmer in the future. The logic one programmer implemented may not make perfect sense to another. So, always keep the code as simple as possible. [21]
function lookupByPositionIndex(i) node ← head i ← i + 1 # don't count the head as a step for level from top to bottom do while i ≥ node.width[level] do # if next step is not too far i ← i - node.width[level] # subtract the current width node ← node.next[level] # traverse forward at the current level repeat repeat return node.value end ...