Search results
Results from the WOW.Com Content Network
Danger, Inc. was a company specializing in hardware design, software, and services for mobile computing devices. Its most notable product was the T-Mobile Sidekick (also known as Danger Hiptop), a popular early smartphone.
The Sidekick iD is a smaller version of the Sidekick 3. It was released April 13, 2007. The Sidekick iD was aimed at younger, less affluent customers. To reduce the cost of the Sidekick iD, the creators, (Sharp), removed some of the features of the Sidekick 3, including the 1.3-megapixel camera, the Bluetooth capability, and its media player.
The first recorded use of the term dates from 1896. [1] It is believed to have originated in pickpocket slang of the late 19th century. The "kick" was the front pocket of a pair of trousers, believed to be the pocket safest from theft.
Borland Sidekick, a computer program; T-Mobile Sidekick, a line of mobile phone and communication devices; Suzuki Sidekick, a compact SUV; Super Sidekicks, a soccer video game series for the Neo-Geo
T-Mobile Sidekick 2 The Sidekick smartphones were originally produced by Danger, Inc. , a company that was bought by Microsoft in February 2007. After the acquisition, the former Danger staff were then absorbed into the Mobile Communications Business (MCB) of the Entertainment and Devices Division at Microsoft, where they worked on a future ...
The CAMEO Dictionary of Creative Audio Terms contains the definitions for over 1000 terms used in the recording, amplification and electronic production of music. [ 2 ] [ 3 ] It is aimed at a non-technical audience and includes illustrations.
Dictionary was first introduced with Mac OS X v10.4 "Tiger" and provided definitions from the New Oxford American Dictionary, 2nd Edition. With Mac OS X 10.7 "Lion", Dictionary was updated to the Third Edition of the New Oxford American Dictionary and the British Oxford Dictionary of English was added. [2]
Kin is a line of mobile phones that was briefly marketed by Microsoft in 2010. Aimed at people between ages 15 and 30, [1] they were designed for social networking. [2] Microsoft invested two years and about US$1 billion developing the Kin platform, [3] [4] beginning with its acquisition of Danger Incorporated. [5]