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  2. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]

  3. General game playing - Wikipedia

    en.wikipedia.org/wiki/General_game_playing

    General game playing (GGP) is the design of artificial intelligence programs to be able to play more than one game successfully. [ 1 ] [ 2 ] [ 3 ] For many games like chess, computers are programmed to play these games using a specially designed algorithm, which cannot be transferred to another context.

  4. Machine learning in video games - Wikipedia

    en.wikipedia.org/.../Machine_learning_in_video_games

    This application of computer vision focuses on interpreting game events using visual data. In some cases, artificial intelligence agents have used model-free techniques to learn to play games without any direct connection to internal game logic, solely using video data as input.

  5. List of speech recognition software - Wikipedia

    en.wikipedia.org/wiki/List_of_speech_recognition...

    Tazti – Create speech command profiles to play PC games and control applications – programs. Create speech commands to open files, folders, webpages, applications. Windows 7, Windows 8 and Windows 8.1 versions. [5] Voice Finger – software that improves the Windows speech recognition system by adding several extensions to it. The software ...

  6. Category:Applications of artificial intelligence - Wikipedia

    en.wikipedia.org/wiki/Category:Applications_of...

    Free artificial intelligence applications (8 P) G. Game artificial intelligence (11 C, 56 P) H. ... (speech recognition system)

  7. Speech recognition - Wikipedia

    en.wikipedia.org/wiki/Speech_recognition

    Speech recognition is an interdisciplinary subfield of computer science and computational linguistics that develops methodologies and technologies that enable the recognition and translation of spoken language into text by computers. It is also known as automatic speech recognition (ASR), computer speech recognition or speech-to-text (STT).

  8. OpenAI Five - Wikipedia

    en.wikipedia.org/wiki/OpenAI_Five

    OpenAI Five is a computer program by OpenAI that plays the five-on-five video game Dota 2.Its first public appearance occurred in 2017, where it was demonstrated in a live one-on-one game against the professional player Dendi, who lost to it.

  9. Deep learning speech synthesis - Wikipedia

    en.wikipedia.org/wiki/Deep_learning_speech_synthesis

    Deep learning speech synthesis refers to the application of deep learning models to generate natural-sounding human speech from written text (text-to-speech) or spectrum . Deep neural networks are trained using large amounts of recorded speech and, in the case of a text-to-speech system, the associated labels and/or input text.