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A stock market simulator is computer software that reproduces behavior and features of a stock market, so that a user may practice trading stocks without financial risk. Paper trading , sometimes also called "virtual stock trading", is a simulated trading process in which would-be investors can practice investing without committing money.
Johnny L. Wilson reviewed the game for Computer Gaming World, and stated that "Millionaire is a stimulating experience for anyone who enjoys the strategic decisions inherent in high finance." [1] Electronic Games awarded Millionaire the 1985 Arkie Awards for "Best Electronic Money Game". [2]
Games24x7 was founded by Bhavin Pandya [10] [11] and Trivikraman Thampy, [12] who met while studying economics at New York University (NYU) and shared a passion for online games. [13] In 2006, Pandya returned to India and started Games24x7 with Thampy.
Life simulation games (or artificial life games) [10] are a subgenre of simulation video games in which the player lives or controls one or more artificial lifeforms. A life simulation game can revolve around "individuals and relationships, or it could be a simulation of an ecosystem". [10] Social simulation games are one of its subgenres.
Games of this type emphasize the life of a trader or merchant involving the transportation of goods or commodities for profit, [1] often as a free-lance agent, smuggler or privateer. References [ edit ]
Stocks & Bonds is an economic strategy game published by 3M in 1964. [1] The game is a simulation of the American stock market in which players buy and trade fictitious stocks to become the richest by the end of the game. A video game adaptation titled Computer Stocks & Bonds was released by Avalon Hill in 1982. [2]
A simulation game is "a game that contains a mixture of skill, chance, and strategy to simulate an aspect of reality, such as a stock exchange".Similarly, Finnish author Virpi Ruohomäki states that "a simulation game combines the features of a game (competition, cooperation, rules, participants, roles) with those of a simulation (incorporation of critical features of reality).
Live service games are ways to monetize video games either after their initial sale, or to support a free-to-play model. Games released under the live service model typically receive a long or indefinite stream of monetized new content over time to encourage players to continue paying to support the game.