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The design phase deals with learning objectives, assessment instruments, exercises, content, subject matter analysis, lesson planning, and media selection. The design phase should be systematic and specific. Systematic means a logical, orderly method that identifies, develops, and evaluates a set of planned strategies for attaining project goals.
Analysis refers to the gathering of information about one's audience, the tasks to be completed, how the learners will view the content, and the project's overall goals. The instructional designer then classifies the information to make the content more applicable and successful. Design – The second phase is the Design phase. In this phase ...
Commonly used approaches consist of analysis (i.e. need analysis, task analysis), design (i.e. objective design), selecting (i.e. choosing appropriate learning/teaching methods and appropriate assessment methods) formation (i.e. formation of the curriculum implementation committee / curriculum evaluation committee) and review (i.e. curriculum ...
Requirements analysis and negotiation – Requirements are identified (including new ones if the development is iterative), and conflicts with stakeholders are solved. Both written and graphical tools (the latter commonly used in the design phase, but some find them helpful at this stage, too) are successfully used as aids.
The "Triple A" model for planning arranges a lesson in a sequence of activating learning, acquiring new learning, and applying the learning. While there are many formats for a lesson plan, most lesson plans contain some or all of these elements, typically in this order:
Bloom's taxonomy has become a widely adopted tool in education, influencing instructional design, assessment strategies, and learning outcomes across various disciplines. Despite its broad application, the taxonomy has also faced criticism, particularly regarding the hierarchical structure of cognitive skills and its implications for teaching ...
Enter: Hut ‘N Go, Pizza Hut’s brand new restaurant design. It’s pretty different from the Huts you’re familiar with, both past and present, because it’s more like a fast food chain than ...
The software life cycle is typically divided up into stages going from abstract descriptions of the problem to designs then to code and testing and finally to deployment. The earliest stages of this process are analysis and design. The distinction between analysis and design is often described as "what vs. how".