Search results
Results from the WOW.Com Content Network
Races of Faerûn was designed by Eric L. Boyd, James Jacobs, and Matt Forbeck, and published in March 2003.Cover art is by Greg Staples, with interior art by Dennis Calero, Dennis Cramer, Mike Dutton, Wayne England, Jeremy Jarvis, Vince Locke, David Martin, Raven Mimura, Jim Pavelec, Vinod Rams, and Adam Rex.
Mystra (/ ˈ m ɪ s t r ə / MIS-trə) [1] is a fictional goddess in the Forgotten Realms campaign setting for the Dungeons & Dragons fantasy role-playing game.. She is the Mistress of Magic and Mother of Mysteries who guides the Weave of magic that envelops the world.
Spell levels 1-9 became the standard mechanic for each subsequent edition of Dungeons & Dragons. The 5th edition Player's Handbook (2014) states that "a spell's level is a general indicator of how powerful it is, with the lowly (but still impressive) magic missile at 1st level and the earth-shaking wish at 9th. [...] The higher a spell's level ...
A magic circle is a circle of space marked out by practitioners of some branches of ritual magic, which they generally believe will contain energy and form a sacred space, or will provide them a form of magical protection, or both. It may be marked physically, drawn in a material like salt, flour, or chalk, or merely visualised.
Spelljammer is a campaign setting originally published for the Advanced Dungeons & Dragons (2nd edition) role-playing game, which features a fantastic (as opposed to scientific) outer space environment. Subsequent editions have included Spelljammer content; a Dungeons & Dragons 5th edition setting update was released on August 16, 2022.
Spelljammer: Adventures in Space is a boxed set for the 5th edition of the Dungeons & Dragons fantasy role-playing game.The boxed set includes three sourcebooks: the Astral Adventurer's Guide (a Spelljammer campaign setting guide), the Light of Xaryxis (an adventure module), and Boo's Astral Menagerie (a bestiary of Wildspace and Astral Sea creatures).
Allen Varney briefly reviewed the original Tome of Magic for Dragon magazine No. 172 (August 1991). [3] Varney surmised that spellcasters would focus on "heavy artillery" spells, but cautioned that the wise DM "should prefer the many spells that don't cause damage but instead enable good stories" such as the many communication spells that allow characters to convey information more easily and ...
A magic circle is a circle of space marked out by practitioners of some branches of ritual magic, which they generally believe will contain energy and form a sacred space, or will provide them a form of magical protection, or both. It may be marked physically, drawn in a material like salt, flour, or chalk, or merely visualised.