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The Hollow-Face illusion is an optical illusion in which the perception of a concave mask of a face appears as a normal convex face. Hybrid image. A Hybrid image is an optical illusion developed at MIT in which an image can be interpreted in one of two different ways depending on viewing distance. Illusory contours.
Shepard first published this optical paradox in his 1990 book Mind Sights (page 79) giving it the name "L'egs-istential Quandary". [2] It is the first entry in his chapter on "Figure-ground impossibilities". The pen-and-ink drawing is based on a dream Shepard had in 1974, and on the pencil sketch he made when he woke up. [2]
Optical illusion is also used in film by the technique of forced perspective. Op art is a style of art that uses optical illusions to create an impression of movement, or hidden images and patterns. Trompe-l'œil uses realistic imagery to create the optical illusion that depicted objects exist in three dimensions.
Spinning dancer. The Spinning Dancer, also known as the Silhouette Illusion, is a kinetic, bistable, animated optical illusion originally distributed as a GIF animation showing a silhouette of a pirouetting female dancer. The illusion, created in 2003 by Japanese web designer Nobuyuki Kayahara, [1][2] involves the apparent direction of motion ...
Monument Valley is a puzzle and indie game by Ustwo Games. The player leads the princess Ida through mazes of optical illusions and impossible objects while manipulating the world around her to reach various platforms. Monument Valley was developed over ten months beginning in early 2013 based on concept drawings by company artist Ken Wong.
The optical illusion hidden in the 'Mona Lisa' explained. Art historians say Leonardo da Vinci hid an optical illusion in the Mona Lisa's face: she doesn't always appear to be smiling. There's ...
Superliminal (previously Museum of Simulation Technology) is a 2019 surreal puzzle video game released by Pillow Castle Games. The game, played from a first-person perspective, incorporates gameplay elements around optical illusions and forced perspective; notably, certain objects when picked up can be moved towards or away from the player, but when placed back down, scale to the size as the ...
In studying geometry one concentrates on the position of points and on the length, orientation and curvature of lines. Geometrical–optical illusions then relate in the first instance to object characteristics as defined by geometry. Though vision is three-dimensional, in many situations depth can be factored out and attention concentrated on ...
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