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The following list of text-based games is not to be considered an authoritative, comprehensive listing of all such games; rather, it is intended to represent a wide range of game styles and genres presented using the text mode display and their evolution across a long period.
Micro-80 Inc. Monty Plays Monopoly: Motorcycle Jump: Mystery Fun House Scott Adams Adventure International Text Based Adventure game. NukeWar: superpower nuclear missile simulation Olympic Decathlon: arcade simulation of the Olympic Games decathlon event Othello: Outhouse: Paint: Penetrator: Beam Software: Planet Miners: Avalon Hill Software ...
Strictly speaking, text-based means employing an encoding system of characters designed to be printable as text data. [1]: 54 As most computers only read binary code, encoding formats are typically written in such, where a bit is the smallest unit of data that has two possible values and each combination of bits represents a byte.
The game was re-released on the same platform with no or only minor changes. Port: The game first appeared on a different platform and a port was made. The game is like the original, with few or no differences. Remake: The game is an enhanced remake of an original, released on the same or different platform, with changes to graphics, sound and ...
A reviewer for Next Generation scored the compilation a perfect five out of five stars. He praised the "functionally comprehensive" selection of Infocom games and the six Interactive Fiction Competition games, estimated the total playtime at 1,200 hours minimum, and said the gameplay "represents the pinnacle of well written, interactive fiction."
Text games, text-based games, or command-line games are video games which exclusively use a fixed-width character display mode. Subcategories This category has the following 2 subcategories, out of 2 total.
Since their games were text-based, patrons of bookstores were drawn to the Infocom games as they were already interested in reading. Unlike most computer software, Infocom titles were distributed under a no-returns policy, [ citation needed ] which allowed them to make money from a single game for a longer period of time.
The first game from the company; [23] an investment strategy game; "a quick (averages 1 and 1/2 hr.) and easy game, useful as a light and friendly evening among other "beer and pretzel" games." [24] Vindicator: 1983: Jimmy Huey H.A.L. Labs Voodoo Castle: 1980: Scott Adams & Alexis Adams Adventure International: Voodoo Island: 1985: Angelsoft ...
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