Search results
Results from the WOW.Com Content Network
Consequences that lead to appetitive behavior such as subjective "wanting" and "liking" (desire and pleasure) function as rewards or positive reinforcement. [2] There is also negative reinforcement, which involves taking away an undesirable stimulus. An example of negative reinforcement would be taking an aspirin to relieve a headache.
Just as "reward" was commonly used to alter behavior long before "reinforcement" was studied experimentally, the Premack principle has long been informally understood and used in a wide variety of circumstances. An example is a mother who says, "You have to finish your vegetables (low frequency) before you can eat any ice cream (high frequency)."
Reinforcing consequences increase the likelihood of a behavior occurring in the future; it is further divided into positive and negative reinforcement. Punishing consequences decrease the likelihood of a behavior occurring in the future; like reinforcement, it is divided into positive and negative punishment. An example of punishment may ...
The reward system (the mesocorticolimbic circuit) is a group of neural structures responsible for incentive salience (i.e., "wanting"; desire or craving for a reward and motivation), associative learning (primarily positive reinforcement and classical conditioning), and positively-valenced emotions, particularly ones involving pleasure as a core component (e.g., joy, euphoria and ecstasy).
Example: A mother yells at a child when they run into the street. If the child stops running into the street, the yelling ceases. The yelling acts as positive punishment because the mother presents (adds) an unpleasant stimulus in the form of yelling. Example: A barefoot person walks onto a hot asphalt surface, creating pain, a positive punishment.
Positive reinforcement occurs when a behavior (response) results in a desired stimulus being added and increases the frequency of that behavior in the future. [17] Example: if a rat in a Skinner box gets food when it presses a lever, its rate of pressing will go up. Pressing the lever was positively reinforced.
An example of Thorndike’s Law of Effect in a child’s behavior could be the child receiving praise and a star sticker for tidying up their toys. The positive reinforcement (praise and sticker) encourages the repetition of the behavior (cleaning up), illustrating the Law of Effect in action.
Behavioral momentum is a theory in quantitative analysis of behavior and is a behavioral metaphor based on physical momentum.It describes the general relation between resistance to change (persistence of behavior) and the rate of reinforcement obtained in a given situation.