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All other scrolling must be manually controlled by the user by use of scroll bars, mouse wheel, or Page Up/Page Down keys. Another alternate form of control is used in some spreadsheets when the Scroll Lock key is activated. In this case the caret is locked to the centre of the screen and the cursor keys instead move the worksheet itself ...
The scroll-lock key with an activated indicator light on an IBM Model M keyboard. Scroll Lock (⤓ or ⇳) is a lock key (typically with an associated status light) on most IBM-compatible computer keyboards. Depending on the operating system, it may be used for different purposes, and applications may assign functions to the key or change their ...
Scrolling can be controlled in other software-dependent ways by a PC mouse. Some scroll wheels can be pressed down, functioning like a button. Depending on the software, this allows both horizontal and vertical scrolling by dragging in the direction desired; when the mouse is moved to the original position, scrolling stops.
The scroll wheel on a mouse has been invented multiple times by different people unaware of the others' work. Other scrolling controls on a mouse, and the use of a wheel for scrolling both precede the combination of wheel and mouse. The earliest known example of the former is the Mighty Mouse prototype developed jointly by NTT, Japan and ETH Zürich, Switzer
In computing, a pointer or mouse pointer (as part of a personal computer WIMP style of interaction) [10] [11] [12] is a symbol or graphical image on the computer monitor or other display device that echoes movements of the pointing device, commonly a mouse, touchpad, or stylus pen. It signals the point where actions of the user take place.
A computer mouse with the most common features: two buttons (left and right) and a scroll wheel (which can also function as a button when pressed inwards) A typical wireless computer mouse. A computer mouse (plural mice, also mouses) [nb 1] is a hand-held pointing device that detects two-dimensional motion relative to a surface
Whereas Microsoft mice and Microsoft keyboards were previously controlled from two separate programs – IntelliPoint and IntelliType – the Mouse and Keyboard Center is responsible for both kinds of devices. 32- and 64-bit versions of the software are available, and the program integrates with Windows 8 and above's "Modern UI" interface.
This variant adopted to newer games using mouse-look doesn't really need worry about the turn left and turn right keys. Instead S = strafe left, D = strafe right, A = backpedal, and space or F = forward. This is a more natural feel on the keyboard as your fingers rest on the home row. The comfort and usability points from ESDF apply here.