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  2. Lua (programming language) - Wikipedia

    en.wikipedia.org/wiki/Lua_(programming_language)

    Lua (/ ˈ l uː ə / LOO-ə; from Portuguese: lua meaning moon) is a lightweight, high-level, multi-paradigm programming language designed mainly for embedded use in applications. [3] Lua is cross-platform software , since the interpreter of compiled bytecode is written in ANSI C , [ 4 ] and Lua has a relatively simple C application programming ...

  3. List of applications using Lua - Wikipedia

    en.wikipedia.org/wiki/List_of_applications_using_Lua

    Neovim text editor offers Lua functionality as a replacement for Vimscript as a scripting language, both for plugin development and for user configuration. [18] NetBSD has a Lua driver that can create and control Lua states inside the kernel. This allows Lua to be used for packet filtering and creating device drivers. [19] [20] [21]

  4. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Mostly used to develop third-person pre-rendered graphic adventure games, one of the most popular for developing amateur adventure games: Aleph One: C++: 1999 Lua, Marathon markup language Yes 2.5D Windows, Linux, macOS: Aleph One (Marathon remake) GPL-3.0-or-later: FPS engine Amazon Lumberyard: C++: 2015 Lua: Yes 3D PlayStation 4, Xbox One ...

  5. List of programming languages by type - Wikipedia

    en.wikipedia.org/wiki/List_of_programming...

    Alternatively, they may not, but in this case it is still often undesirable to (for instance) expand a macro embedded in a string literal, so they still need a rudimentary awareness of syntax. That being the case, they are often still applicable to more than one language. Contrast with source-embeddable languages like PHP, which are fully featured.

  6. Defold - Wikipedia

    en.wikipedia.org/wiki/Defold

    Defold uses Lua for scripting, [12] but also allows native extensions, written in C, C++, and target-specific native languages.Defold projects are organized as collections, which consist of a hierarchy of game objects containing in-game entities.

  7. Löve (game framework) - Wikipedia

    en.wikipedia.org/wiki/Löve_(game_framework)

    Lutro is a Lua game framework for libretro, a partial port of the LÖVE [40] API. ChaiLove follows a similar path by offering an implementation in ChaiScript, an embedded and cross-platform scripting language for C++ (C++14). [41] love.js is a port of LÖVE that aims to make it possible to run LÖVE games on the web via HTML5, WebGL, and ...

  8. List of C-family programming languages - Wikipedia

    en.wikipedia.org/wiki/List_of_C-family...

    A language for multimedia applications and personal computer games, using a syntax subset of the C language with some elements of the C++ language. LPC: 1995: Lars Pensjö: Developed originally to facilitate MUD building on LPMuds. Though designed for game development, its flexibility has led to it being used for various purposes. Neko: 2005

  9. Cocos2d - Wikipedia

    en.wikipedia.org/wiki/Cocos2d

    It is written in C++ and provides bindings for various programming languages, including C++, C#, Lua, and JavaScript. The framework offers a wide range of features, including physics, particle systems, skeletal animations, tile maps, and others. Cocos2d was first released in 2008, and was originally written in Python.