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In chess, a trap is a move which tempts the opponent to play a bad move. Traps are common in all phases of the game; in the opening, some traps have occurred often enough that they have acquired names.
Smeargle use this fluid to mark its territory, using a range of 5,000 different markings to do so. [331] [332] Smeargle's name is a combination of "smear" and "beagle". [35] [332] On its own, Smeargle only know the move Sketch, its signature move. In battle, using Sketch allows Smeargle to permanently learn the last move that its previous ...
This is a list of chess openings, organised by the Encyclopaedia of Chess Openings (ECO) code classification system.The chess openings are categorised into five broad areas ("A" through "E"), with each of those broken up into one hundred subcategories ("00" through "99").
Marseillais chess (or Two-move chess): After the first turn of the game by White being a single move, each player moves twice per turn. Monster chess (or Super King): White has the king and four pawns (c2-f2) against the entire black army but may make two successive moves per turn. There is no check. Players win by capturing the king.
The Durkin Opening (also known as the Durkin Attack or the Sodium Attack) is a rarely played chess opening that consists of the following move: 1. Na3. The Durkin Opening is named for Robert T. Durkin (1923–2014) of New Jersey. The name "Sodium Attack" comes from the algebraic notation 1.Na3, as Na is the chemical symbol for the element sodium.
Trompowsky Attack · another set of openings with White utilizing d4 and Bg5 attacking Black's Nf6, which may sometimes transpose to a Torre Attack; List of chess openings; List of chess openings named after people
In chess, the Scheveningen Variation [1] of the Sicilian Defence is an opening that is a line of the Open Sicilian characterised by Black setting up a "small centre" with pawns on d6 and e6. There are numerous move orders that reach the Scheveningen; a common one is:
An exclamation point "!" indicates a good move, [2] especially one that is surprising or requires particular skill. The symbol may also be interpreted as "best move". Annotators are usually somewhat conservative with the use of this symbol; it is not usually awarded to obvious moves that capture material or deliver checkmate.