enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Quake modding - Wikipedia

    en.wikipedia.org/wiki/Quake_modding

    Based on id Software's open stance towards game modifications, their Quake series became a popular subject for player mods beginning with Quake in 1996. Spurred by user-created hacked content on their previous games and the company's desire to encourage the hacker ethic, Id included dedicated modification tools into Quake, including the QuakeC programming language and a level editor.

  3. Quake II engine - Wikipedia

    en.wikipedia.org/wiki/Quake_II_engine

    The Quake II engine (id Tech 2.5), is a game engine developed by id Software for use in their 1997 first-person shooter Quake II. [1] It is the successor to the Quake engine . Since its release, the Quake II engine has been licensed for use in several other games.

  4. Quake II - Wikipedia

    en.wikipedia.org/wiki/Quake_II

    Quake II is a 1997 first-person shooter video game developed by id Software and published by ... A large number of mods, maps, graphics such as player models and ...

  5. Quake II GWT port proves HTML5 isn't just for video - AOL

    www.aol.com/news/2010-04-02-quake-ii-gwt-port...

    Apparently built by a trio of Google developers in their spare time, the Quake II GWT port uses a HTML5 canvas and WebGL for graphics acceleration (also seen demoed on the N900), which seem to get ...

  6. Quake engine - Wikipedia

    en.wikipedia.org/wiki/Quake_engine

    The Quake engine also used Gouraud shading for moving objects, and a static lightmap for non-moving objects. Historically, the Quake engine has been treated as a separate engine from its successor, the Quake II engine. Although the codebases for Quake and Quake II were separate GPL releases, [1] [2] both engines are now considered variants of ...

  7. Category:Quake II mods - Wikipedia

    en.wikipedia.org/wiki/Category:Quake_II_mods

    Pages in category "Quake II mods" The following 3 pages are in this category, out of 3 total. This list may not reflect recent changes. A. Action Quake 2; C.

  8. Jake2 - Wikipedia

    en.wikipedia.org/wiki/Jake2

    The 0.9.1 version of Jake2 was shown by the JOGL team for JavaOne 2004, to present an example of Java-OpenGL interoperability. [2] [3] [4] Jake2 has since been used by Sun as an example of Java Web Start capabilities for games distribution over the internet.

  9. GoldSrc - Wikipedia

    en.wikipedia.org/wiki/GoldSrc

    The engine also uses some code from other games in the Quake series, including QuakeWorld and Quake II. [2] In 1997, Valve hired Ben Morris and acquired Worldcraft, a tool for creating custom Quake maps. [3] [better source needed] The tool was renamed Valve Hammer Editor and became the official mapping tool for GoldSrc.