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Based on id Software's open stance towards game modifications, their Quake series became a popular subject for player mods beginning with Quake in 1996. Spurred by user-created hacked content on their previous games and the company's desire to encourage the hacker ethic, Id included dedicated modification tools into Quake, including the QuakeC programming language and a level editor.
The Quake II engine (id Tech 2.5), is a game engine developed by id Software for use in their 1997 first-person shooter Quake II. [1] It is the successor to the Quake engine . Since its release, the Quake II engine has been licensed for use in several other games.
Quake II is a 1997 first-person shooter video game developed by id Software and published by ... A large number of mods, maps, graphics such as player models and ...
Apparently built by a trio of Google developers in their spare time, the Quake II GWT port uses a HTML5 canvas and WebGL for graphics acceleration (also seen demoed on the N900), which seem to get ...
The Quake engine also used Gouraud shading for moving objects, and a static lightmap for non-moving objects. Historically, the Quake engine has been treated as a separate engine from its successor, the Quake II engine. Although the codebases for Quake and Quake II were separate GPL releases, [1] [2] both engines are now considered variants of ...
Pages in category "Quake II mods" The following 3 pages are in this category, out of 3 total. This list may not reflect recent changes. A. Action Quake 2; C.
The 0.9.1 version of Jake2 was shown by the JOGL team for JavaOne 2004, to present an example of Java-OpenGL interoperability. [2] [3] [4] Jake2 has since been used by Sun as an example of Java Web Start capabilities for games distribution over the internet.
The engine also uses some code from other games in the Quake series, including QuakeWorld and Quake II. [2] In 1997, Valve hired Ben Morris and acquired Worldcraft, a tool for creating custom Quake maps. [3] [better source needed] The tool was renamed Valve Hammer Editor and became the official mapping tool for GoldSrc.