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  2. List of free PC games - Wikipedia

    en.wikipedia.org/wiki/List_of_free_PC_games

    Free-to-play Tecmo Bowl: theHunter: Tom Clancy's Ghost Recon Phantoms: Torcs: Toribash: Nabi Studios: Nicalis, Inc Action, Strategy: Microsoft Windows, OS X, Linux March 1, 2006 March 1, 2006 Free to Play TrackMania Nations Forever: Nadeo Focus Interactive Racing video game: Microsoft Windows April 16, 2008 April 16, 2008 Free-to-Play ...

  3. Playtest - Wikipedia

    en.wikipedia.org/wiki/Playtest

    The word 'playtest' is also commonly used in unofficial situations where a game is being tested by a group of players for their own private use, or to denote a situation where a new strategy or game mechanic is being tested. Playtesting is a part of usability test in the process of game development. [1]

  4. Ballance (video game) - Wikipedia

    en.wikipedia.org/wiki/Ballance_(video_game)

    Ballance is a 3D puzzle video game for Microsoft Windows. It was developed by German studio Cyparade, published by Atari Europe , and first released in Europe on 2 April 2004. The gameplay is similar to Marble Madness , in that the player controls a ball via keyboard, moving it along a course while trying not to fall off the screen.

  5. Beam Software - Wikipedia

    en.wikipedia.org/wiki/Beam_Software

    The game won Best Overall Game at the Golden Joystick Awards. [9] In 1987 Beam's UK publishing arm, [10] Melbourne House, was sold to Mastertronic for £850,000. [11] Beam chairman Alfred Milgrom recounted, "...around 1987 a lot of our U.K. people went on to other companies and at around the same time the industry was moving from 8-bit to 16-bit.

  6. List of games that support Wii Balance Board - Wikipedia

    en.wikipedia.org/wiki/List_of_games_that_support...

    Let's Play Ballerina [55] ZigZag Island Deep Silver: June 8, 2010: April 23, 2010 — Marble Saga: Kororinpa Marbles! Balance Challenge EU Kororinpa 2: Anthony to Kiniro Himawari no Tane JP [citation needed] Hudson Soft: Hudson Soft: March 17, 2009: May 1, 2009: August 6, 2009: Mario & Sonic at the Olympic Winter Games [56] Sega: Sega: October ...

  7. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  8. Keep the Balance - Wikipedia

    en.wikipedia.org/wiki/Keep_the_Balance

    Keep the Balance is a puzzle game in which players are required to balance objects on a pair of scales whilst keeping the weight level. The objects are varied and interact with one another in unpredictable ways, such as circus animals that eat the others when placed together, or fans and vacuum cleaners that move objects towards or away from ...

  9. Game balance - Wikipedia

    en.wikipedia.org/wiki/Game_balance

    Game balance is a branch of game design with the intention of improving gameplay and user experience by balancing difficulty and fairness. Game balance consists of adjusting rewards, challenges, and/or elements of a game to create the intended player experience.