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Shaker Maker is a toy for making figures. Water and a powder must be mixed in a shaker and after turning the shaker the mixture flows into moulds inside the shaker. Because of fast polymerisation the consistency of the mixture becomes like pudding in seconds. After some days it hardens.
Gilbert cloud chamber, assembled An alternative view of kit contents. The lab contained a cloud chamber allowing the viewer to watch alpha particles traveling at 12,000 miles per second (19,000,000 m/s), a spinthariscope showing the results of radioactive disintegration on a fluorescent screen, and an electroscope measuring the radioactivity of different substances in the set.
Hoops have been a popular toy across a variety of cultures since antiquity.. This article is a list of toys, toy sets, and toy systems; the toys included are widely popular (either currently or historically) and provide illustrative examples of specific types of toys.
"Boom time for toys predicted as the Koosh ball arrives". Textline Multiple Source Collection (1981–1984) (January 30, 1989) "New toys not just for kids". The Plain Dealer (September 30, 1989) "Novelty rubber ball rises on list of top 20 toys". Houston Chronicle (October 28, 1989) "What a Koosh Job. Strange ball bounces along the trend path".
Nothing to download, play free board games right now! Browse and play any of the free online board games for free against the AI or against your friends. Enjoy classic board games such as Chess ...
Alphabet blocks. The identification of specific toys as having an explicitly educational purpose dates to the 1700s. [11] In 1693, in Some Thoughts Concerning Education, liberal philosopher John Locke asserted that educational toys could enhance children's enjoyment of learning their letters: "There may be dice and play-things, with the letters on them to teach children the alphabet by playing ...
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Simon is an electronic game of short-term memory skill invented by Ralph H. Baer and Howard J. Morrison, working for toy design firm Marvin Glass and Associates, [1] with software programming by Lenny Cope. The device creates a series of tones and lights and requires a user to repeat the sequence.
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