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  2. Flit (computer networking) - Wikipedia

    en.wikipedia.org/wiki/Flit_(computer_networking)

    In computer networking, a flit (flow control unit or flow control digit) is a link-level atomic piece that forms a network packet or stream. [1] The first flit, called the header flit holds information about this packet's route (namely the destination address) and sets up the routing behavior for all subsequent flits associated with the packet.

  3. Maximum transmission unit - Wikipedia

    en.wikipedia.org/wiki/Maximum_transmission_unit

    In computer networking, the maximum transmission unit (MTU) is the size of the largest protocol data unit (PDU) that can be communicated in a single network layer transaction. [ 1 ] : 25 The MTU relates to, but is not identical to the maximum frame size that can be transported on the data link layer , e.g., Ethernet frame .

  4. Linear network coding - Wikipedia

    en.wikipedia.org/wiki/Linear_network_coding

    The source and intermediate nodes in the network can combine and recombine the set of original and coded packets. The original packets form a block, usually called a generation. The number of original packets combined and recombined together is the generation size. The second parameter is the packet size.

  5. Packet processing - Wikipedia

    en.wikipedia.org/wiki/Packet_Processing

    A network packet is the fundamental building block for packet-switched networks. [15] When an item such as a file, e-mail message, voice or video stream is transmitted through the network, it is broken into chunks called packets that can be more efficiently moved through the network than one large block of data.

  6. Jumbo frame - Wikipedia

    en.wikipedia.org/wiki/Jumbo_frame

    The relative scalability of network data throughput as a function of packet transfer rates is related in a complex manner to payload size per packet. [17] Theoretically, as line bit rate increases, the packet payload size should increase in direct proportion to maintain equivalent timing parameters.

  7. Network packet - Wikipedia

    en.wikipedia.org/wiki/Network_packet

    If nothing was done, eventually the number of packets circulating would build up until the network was congested to the point of failure. Time to live is a field that is decreased by one each time a packet goes through a network hop. If the field reaches zero, routing has failed, and the packet is discarded. [6]

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    mail.aol.com

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  9. Bandwidth-delay product - Wikipedia

    en.wikipedia.org/wiki/Bandwidth-delay_product

    In data communications, the bandwidth-delay product is the product of a data link's capacity (in bits per second) and its round-trip delay time (in seconds). [1] The result, an amount of data measured in bits (or bytes), is equivalent to the maximum amount of data on the network circuit at any given time, i.e., data that has been transmitted but not yet acknowledged.