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The source and intermediate nodes in the network can combine and recombine the set of original and coded packets. The original packets form a block, usually called a generation. The number of original packets combined and recombined together is the generation size. The second parameter is the packet size.
In computer networking, the maximum transmission unit (MTU) is the size of the largest protocol data unit (PDU) that can be communicated in a single network layer transaction. [ 1 ] : 25 The MTU relates to, but is not identical to the maximum frame size that can be transported on the data link layer , e.g., Ethernet frame .
In computer networking, a flit (flow control unit or flow control digit) is a link-level atomic piece that forms a network packet or stream. [1] The first flit, called the header flit holds information about this packet's route (namely the destination address) and sets up the routing behavior for all subsequent flits associated with the packet.
Often the route a packet needs to take through a network is not immediately available. In that case, the packet is queued and waits until a link is free. The physical link technologies of packet networks typically limit the size of packets to a certain maximum transmission unit (MTU). A longer message may be fragmented before it is transferred ...
The relative scalability of network data throughput as a function of packet transfer rates is related in a complex manner to payload size per packet. [17] Theoretically, as line bit rate increases, the packet payload size should increase in direct proportion to maintain equivalent timing parameters.
If nothing was done, eventually the number of packets circulating would build up until the network was congested to the point of failure. Time to live is a field that is decreased by one each time a packet goes through a network hop. If the field reaches zero, routing has failed, and the packet is discarded. [6]
A network packet is the fundamental building block for packet-switched networks. [15] When an item such as a file, e-mail message, voice or video stream is transmitted through the network, it is broken into chunks called packets that can be more efficiently moved through the network than one large block of data.
If the sender has not received acknowledgement for the first packet it sent, it will stop and wait and if this wait exceeds a certain limit, it may even retransmit. This is how TCP achieves reliable data transmission. Even if there is no packet loss in the network, windowing can limit throughput. Because TCP transmits data up to the window size ...