Search results
Results from the WOW.Com Content Network
Selection of shots in Resident Evil 2 that aim at creating tension. With a fixed camera system, the developers set the properties of the camera, such as its position, orientation or field of view, during the game creation. The camera views will not change dynamically, so the same place will always be shown under the same set of views.
Tank controls have been criticized as stiff or cumbersome. [4] They have become less common over time and free-roaming cameras have become standard for 3D games. [2] The remastered versions of Grim Fandango, Resident Evil, and Tomb Raider include alternative control schemes, and later Resident Evil and Tomb Raider games discarded tank controls.
Games that use fixed cameras include Grim Fandango (1998) and the early Resident Evil and God of War games. [5] Such a system allows designers to use the language of film, creating mood through camerawork and selection of shots. [6] Interactive camera systems still track the character, but can also be moved by the player.
Wow, those intestines are really pretty. I never expected that particular phrase to pass through my mind, but it definitely did during my playthrough of the new Resident Evil 2 remake -- and more ...
Mikami chose a fixed camera perspective and tank controls, which he conceded were an awkward way to control movement but was the only method he could think of at the time that could make a horror game work: it meant the player could hear but not see a zombie coming. [1] The depiction of zombie behavior changed as the Resident Evil series ...
Resident Evil, known as Biohazard (バイオハザード, Baiohazādo) in Japan, is a Japanese horror game series and media franchise created by Capcom.It consists of survival horror, third-person shooter and first-person shooter games, with players typically surviving in environments inhabited by zombies and other mutated creatures.
Resident Evil 2 [b] is a 1998 survival horror video game developed and published by Capcom for the PlayStation.The player controls rookie cop Leon S. Kennedy and college student Claire Redfield, who must escape Raccoon City after its citizens are transformed into zombies by a biological weapon two months after the events of the original Resident Evil.
Resident Evil 2 [a] is a 2019 survival horror game developed and published by Capcom. A remake of the 1998 game Resident Evil 2, it was released for PlayStation 4, Windows, and Xbox One in January 2019 and for Amazon Luna, PlayStation 5, Xbox Series X/S and Nintendo Switch in 2022. Versions for iOS, iPadOS, and macOS were released in December 2024.