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  2. Java memory model - Wikipedia

    en.wikipedia.org/wiki/Java_memory_model

    The Java Memory Model (JMM) defines the allowable behavior of multithreaded programs, and therefore describes when such reorderings are possible. It places execution-time constraints on the relationship between threads and main memory in order to achieve consistent and reliable Java applications.

  3. Memory footprint - Wikipedia

    en.wikipedia.org/wiki/Memory_footprint

    In a Java program, the memory footprint is predominantly made up of the runtime environment in the form of Java virtual machine (JVM) itself that is loaded indirectly when a Java application launches. In addition, on most operating systems, disk files opened by an application too are read into the application's address space, thereby ...

  4. Java performance - Wikipedia

    en.wikipedia.org/wiki/Java_performance

    The virtual machine uses substantial memory. In Java, a composite object (class A which uses instances of B and C) is created using references to allocated instances of B and C. In C++ the memory and performance cost of these types of references can be avoided when the instance of B and/or C exists within A.

  5. Data buffer - Wikipedia

    en.wikipedia.org/wiki/Data_buffer

    In computer science, a data buffer (or just buffer) is a region of memory used to store data temporarily while it is being moved from one place to another. Typically, the data is stored in a buffer as it is retrieved from an input device (such as a microphone) or just before it is sent to an output device (such as speakers); however, a buffer may be used when data is moved between processes ...

  6. Wear leveling - Wikipedia

    en.wikipedia.org/wiki/Wear_leveling

    Wear leveling (also written as wear levelling) is a technique [1] for prolonging the service life of some kinds of erasable computer storage media, such as flash memory, which is used in solid-state drives (SSDs) and USB flash drives, and phase-change memory. Deep ruts from car wheels following the same path.

  7. Thrashing (computer science) - Wikipedia

    en.wikipedia.org/wiki/Thrashing_(computer_science)

    Thrashing is when the CPU performs 'productive' work less and 'swapping' work more. The overall memory access time may increase since the higher level memory is only as fast as the next lower level in the memory hierarchy. [2] The CPU is busy swapping pages so much that it cannot respond to users' programs and interrupts as much as required.

  8. Space–time tradeoff - Wikipedia

    en.wikipedia.org/wiki/Space–time_tradeoff

    A space–time trade off can be applied to the problem of data storage. If data is stored uncompressed, it takes more space but access takes less time than if the data were stored compressed (since compressing the data reduces the amount of space it takes, but it takes time to run the decompression algorithm). Depending on the particular ...

  9. Lamport's bakery algorithm - Wikipedia

    en.wikipedia.org/wiki/Lamport's_bakery_algorithm

    Lamport's bakery algorithm is a computer algorithm devised by computer scientist Leslie Lamport, as part of his long study of the formal correctness of concurrent systems, which is intended to improve the safety in the usage of shared resources among multiple threads by means of mutual exclusion.