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  2. Gaming: Essays on Algorithmic Culture - Wikipedia

    en.wikipedia.org/wiki/Gaming:_Essays_on...

    Proceeding from the premise that "video games are actions", and that they are a collaboration between player and computer, Galloway offers two axes of analysis: operator (i.e., the player) <--> machine (i.e., the computer); and diegetic (i.e. "in-universe") <--> non-diegetic (i.e., "out of character"). For example, firing a weapon is a diegetic ...

  3. A Supposedly Fun Thing I'll Never Do Again - Wikipedia

    en.wikipedia.org/wiki/A_Supposedly_Fun_Thing_I'll...

    A Supposedly Fun Thing I'll Never Do Again: Essays and Arguments is a 1997 collection of nonfiction writing by David Foster Wallace. In the title essay, originally published in Harper's as "Shipping Out", Wallace describes the excesses of his one-week trip in the Caribbean aboard the cruise ship MV Zenith , which he rechristens the Nadir .

  4. 21 grams experiment - Wikipedia

    en.wikipedia.org/wiki/21_grams_experiment

    One of the six subjects lost three-quarters of an ounce (21.3 grams). MacDougall stated his experiment would have to be repeated many times before any conclusion could be obtained. The experiment is widely regarded as flawed and unscientific due to the small sample size , the methods used, as well as the fact only one of the six subjects met ...

  5. 125 Funny Punishments for Lost Bet Games To Raise the Stakes

    www.aol.com/125-funny-punishments-lost-bet...

    With funny punishments for lost bet games, everyone can immerse themselves in a little friendly competition. (And shortly after, enjoy watching the loser partake in their hilarious punishment ...

  6. Essays on Empathy - Wikipedia

    en.wikipedia.org/wiki/Essays_on_Empathy

    Essays on Empathy is an anthology of ten games developed and released by Deconstructeam, [1] [2] with the exception of one title, De Tres Al Cuarto, being a new work created for the game. [1] Games are presented in a menu, with each being playable in any order. [ 3 ]

  7. Narrative of video games - Wikipedia

    en.wikipedia.org/wiki/Narrative_of_video_games

    Video games were first popularized with Pong. Pong was a simple virtual game of tennis in which, developer Nolan Bushnell said, the primary goal was "fun." According to Bushnell, games in that era had been so technologically challenging to produce that "it was exhausting to get the game to play without worrying about story" and as such, story was not a concern for many developers. [7]

  8. Wikipedia:Essays - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:ESSAYS

    Before creating an essay, it is a good idea to check if similar essays already exist. Although there is no guideline or policy that explicitly prohibits it, writing redundant essays is discouraged . Avoid creating essays just to prove a point or game the system .

  9. Beholder (video game) - Wikipedia

    en.wikipedia.org/wiki/Beholder_(video_game)

    The game offers the player the choice of either following the commands of the Government or siding with the people who suffer from the oppressive directives. Each game character has its personality, circumstances, and issues. Every decision that a player makes affects the way the story unfolds.