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Fast-and-frugal tree or matching heuristic [1] (in the study of decision-making) is a simple graphical structure that categorizes objects by asking one question at a time. These decision trees are used in a range of fields: psychology , artificial intelligence , and management science .
Heterogeneous earliest finish time (HEFT) is a heuristic algorithm to schedule a set of dependent tasks onto a network of heterogenous workers taking communication time into account. [1]
Another example of heuristic making an algorithm faster occurs in certain search problems. Initially, the heuristic tries every possibility at each step, like the full-space search algorithm. But it can stop the search at any time if the current possibility is already worse than the best solution already found.
For most modern heuristics, the difference in value between the optimal solution and the obtained one is completely unknown. Guaranteed performance of the primal heuristic may be determined if a lower bound on the objective function value is known. To this end, the standard approach is to relax the integrality condition on the primal variables ...
A hyper-heuristic is a heuristic search method that seeks to automate, often by the incorporation of machine learning techniques, the process of selecting, combining, generating or adapting several simpler heuristics (or components of such heuristics) to efficiently solve computational search problems. One of the motivations for studying hyper ...
The recognition heuristic, originally termed the recognition principle, has been used as a model in the psychology of judgment and decision making and as a heuristic in artificial intelligence. The goal is to make inferences about a criterion that is not directly accessible to the decision maker, based on recognition retrieved from memory.
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A constructive heuristic is a type of heuristic method which starts with an empty solution and repeatedly extends the current solution until a complete solution is obtained. It differs from local search heuristics which start with a complete solution and then try to improve the current solution further via local moves.