Search results
Results from the WOW.Com Content Network
A three-chip DLP projector uses a prism to split light from the lamp, and each primary color of light is then routed to its own DMD chip, then recombined and routed out through the lens. Three chip systems are found in higher-end home theater projectors, large venue projectors and DLP Cinema projection systems found in digital movie theaters.
The light source is used to provide the necessary illumination for the LCos panel. The most common light source used in LCos display systems is a high-intensity lamp. This lamp emits a broad spectrum of light that is filtered through a color wheel or other optical components to provide the necessary color gamut for the display system.
This page was last edited on 25 January 2010, at 23:28 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.
The home decor trends racked up over 166 million views on TikTok, and recently the Cozyberry Candle Lamp earned a coveted spot on Google's Holiday 100 Gift Guide, making it one of the most ...
A DMD chip, used in most projectors and some TVs. The digital micromirror device, or DMD, is the microoptoelectromechanical system (MOEMS) that is the core of the trademarked Digital Light Processing (DLP) projection technology from Texas Instruments (TI).
Ultra-high-performance lamp. An ultra-high-performance lamp, often known by the Philips trademark UHP, is a high-pressure mercury arc lamp. [1] These were originally known as ultra-high-pressure lamps, [2] [3] because the internal pressure can rise to as much as 200 atmospheres when the lamp reaches its operating temperature.
The Electro-Dynamic Light Company of New York was a lighting and electrical distribution company organized in 1878. The company held the patents for the first practical incandescent electric lamp and electrical distribution system of incandescent electric lighting.
As with all optical methods, reflective or transparent surfaces raise difficulties. Reflections cause light to be reflected either away from the camera or right into its optics. In both cases, the dynamic range of the camera can be exceeded. Transparent or semi-transparent surfaces also cause major difficulties.